X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_scene.py;h=ac812abf7b115766ab0c08af3848614a4ff99ab4;hp=f6776107413955964d0e3e757bc5594e3a69d03f;hb=475c875fd12e264f093a88c8c4dc52ee13991569;hpb=6ee541fd39de1e1368134cb8a98a14f2f5ddd767 diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index f6776107..ac812abf 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -3,12 +3,23 @@ import os class SceneExporter: def __init__(self): + self.selected_only = False + self.active_layers = True self.resource_collection = True + self.skip_existing = True self.show_progress = True def export_to_file(self, context, out_fn): - objs = [o for o in context.selected_objects if o.type=="MESH" and not o.lod_for_parent] + if self.selected_only: + objs = context.selected_objects + else: + objs = context.scene.objects + if self.active_layers: + layers = context.scene.layers + objs = [o for o in objs if any(a and b for a, b in zip(layers, o.layers))] + objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent] objs = [o for o in objs if (not o.compound or o.parent not in objs)] + objs.sort(key=lambda x:x.name) path, base = os.path.split(out_fn) base, ext = os.path.splitext(base) @@ -18,6 +29,7 @@ class SceneExporter: object_prototypes = {} unique_objects = [] + export_names = {} for o in objs: if o.name in object_prototypes: continue @@ -29,13 +41,22 @@ class SceneExporter: continue if u.data.name!=o.data.name: continue - if u.technique!=o.technique: - continue if any(s.link=="OBJECT" for s in u.material_slots): continue clones.append(u) + prefix = o.name + for c in clones: + while not c.name.startswith(prefix): + pos = max(prefix.rfind(' '), prefix.rfind('.')) + if pos<0: + break; + prefix = prefix[:pos] + + if prefix: + export_names[o.name+".object"] = prefix.strip(" .")+".object" + unique_objects.append(o) for c in clones: object_prototypes[c.name] = o @@ -43,58 +64,83 @@ class SceneExporter: from .util import Progress progress = Progress(self.show_progress and context) - from .export_object import ObjectExporter - object_export = ObjectExporter() + resources = {} + self.export_scene_resources(context, unique_objects, resources, progress) + for n, r in resources.items(): + if r.name in export_names: + r.name = export_names[r.name] + + scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources) + refs = scene_res.collect_references() - from .datafile import Statement if self.resource_collection: + from .datafile import Statement + keywords = { ".mat": "material", + ".mesh": "mesh", + ".object": "object", + ".tech": "technique", + ".tex2d": "texture2d" } with open(os.path.join(path, base+"_resources.mdc"), "w") as res_out: - for i, o in enumerate(unique_objects): - progress.push_task_slice(o.name, i, len(unique_objects)) - st = Statement("object", "{}.object".format(o.name)) - st.sub = object_export.export_object(context, o, progress) + for r in refs: + if self.skip_existing and os.path.exists(os.path.join(path, r.name)): + continue + + st = Statement(keywords[os.path.splitext(r.name)[1]], r.name) + st.sub = r.statements st.write_to_file(res_out) - progress.pop_task() else: res_dir = os.path.join(path, base+"_resources") if not os.path.exists(res_dir): os.makedirs(res_dir) - for i, o in enumerate(unique_objects): - progress.push_task_slice(o.name, i, len(unique_objects)) - st = object_export.export_object(context, o, progress) - with open(os.path.join(res_dir, o.name+".object"), "w") as obj_out: - for s in st: - s.write_to_file(obj_out) - progress.pop_task() - - statements = self.export_scene(context, objs, progress, prototypes=object_prototypes) + for r in refs: + with open(os.path.join(res_dir, r.name), "w") as res_out: + for s in r.statements: + s.write_to_file(res_out) with open(out_fn, "w") as out_file: - for s in statements: + for s in scene_res.statements: s.write_to_file(out_file) - def export_scene(self, context, objs, progress, *, prototypes=None): - from .datafile import Statement - statements = [] + def export_scene_resources(self, context, objs, resources, progress): + from .export_object import ObjectExporter + object_export = ObjectExporter() + object_export.single_file = False + + material_maps = {} + + for i, o in enumerate(objs): + progress.push_task_slice(o.name, i, len(objs)) + object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps) + obj_name = o.name+".object" + resources[obj_name] = object_export.export_object(context, o, progress, resources=resources) + progress.pop_task() + + def export_scene(self, context, objs, progress, *, prototypes, resources): + from .datafile import Resource, Statement + scene_res = Resource("scene.scene") for o in objs: - st = Statement("object", "{}.object".format(prototypes[o.name].name)) - # XXX Parent relationships screw up the location and rotation - st.sub.append(Statement("position", o.location[0], o.location[1], o.location[2])) - if o.rotation_mode=="AXIS_ANGLE": - angle = o.rotation_axis_angle[0] - axis = o.rotation_axis_angle[1:] + obj_res = resources[prototypes[o.name].name+".object"] + st = scene_res.create_reference_statement("object", obj_res, o.name) + + ss = Statement("transform") + + loc = o.matrix_world.to_translation() + ss.sub.append(Statement("position", *tuple(loc))) + + quat = o.matrix_world.to_quaternion() + if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'): + angles = [a*180/math.pi for a in quat.to_euler()] + ss.sub.append(Statement("euler", *angles)); else: - if o.rotation_mode=="QUATERNION": - q = o.rotation_quaternion - else: - q = o.rotation_euler.to_quaternion() - angle = q.angle - axis = q.axis - st.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])) - st.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2])) - statements.append(st) + ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis))) + + scale = o.matrix_world.to_scale() + ss.sub.append(Statement("scale", *tuple(scale))) + + st.sub.append(ss) + scene_res.statements.append(st) progress.set_progress(1.0) - return statements + return scene_res