X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_scene.py;h=7bb32efeeb927ab6c083d0bc387d7ccbf885e358;hp=8f224fea8d418d183c70394e87b4176cfd748e07;hb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;hpb=de5d710b87879d6a0b06407da096ec505f8b7679 diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index 8f224fea..7bb32efe 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -1,57 +1,146 @@ import math import os -from .export_object import ObjectExporter -from .outfile import OutFile class SceneExporter: def __init__(self): - self.external_tech = True - self.resource_collection = True + self.selected_only = False + self.visible_only = True + self.collection = True + self.skip_existing = True - def export(self, context, out_file): - objs = context.selected_objects - objs = [o for o in objs if o.type=="MESH" and (not o.compound or o.parent not in objs)] + def export_to_file(self, context, out_fn): + from .util import Progress + progress = Progress(context) - from .outfile import open_output - out_file = open_output(out_file) + from .scene import create_scene_from_current + scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only) - path, base = os.path.split(out_file.filename) + resources = {} + self.export_scene_resources(context, scene, resources, progress) + scene_res = self.export_scene(scene, resources) + progress.set_progress(1.0) + + path, base = os.path.split(out_fn) base, ext = os.path.splitext(base) - object_export = ObjectExporter() - object_export.compound = True - object_export.external_tech = self.external_tech + if self.collection: + existing = None + if self.skip_existing: + existing = lambda r: not os.path.exists(os.path.join(path, r.name)) + scene_res.write_collection(out_fn, filter=existing) + else: + scene_res.write_to_file(out_fn) + for r in scene_res.collect_references(): + r.write_to_file(os.path.join(path, r.name)) + + def export_scene_resources(self, context, scene, resources, progress): + from .export import DataExporter + data_exporter = DataExporter() - if self.resource_collection: - res_out = open_output(os.path.join(path, base+"_resources.mdc")) + data_exporter.export_resources(context, scene.prototypes, resources, None, progress) - # TODO Export techniques as separate items in the collection - for o in objs: - res_out.begin("object", '"{}.object"'.format(o.name)) - object_export.export(context, res_out, [o]) - res_out.end() - else: - object_export.separate_tech = True - res_dir = os.path.join(path, base+"_resources") - if not os.path.exists(res_dir): - os.makedirs(res_dir) - for o in objs: - obj_out = open_output(os.path.join(res_dir, o.name+".object")) - object_export.export(context, obj_out, [o]) - - for o in objs: - out_file.begin("object", '"{}.object"'.format(o.name)) - # XXX Parent relationships screw up the location and rotation - out_file.write("position", o.location[0], o.location[1], o.location[2]) - if o.rotation_mode=="AXIS_ANGLE": - angle = o.rotation_axis_angle[0] - axis = o.rotation_axis_angle[1:] + def export_scene(self, scene, resources): + from .datafile import Resource, Statement, Token + scene_res = Resource(scene.name+".scene", "scene") + + scene_res.statements.append(Statement("type", Token(scene.scene_type.lower()))) + + for i in scene.instances: + obj_res = resources[i.prototype+".object"] + st = scene_res.create_reference_statement("object", obj_res, i.name) + + ss = Statement("transform") + + loc = i.matrix_world.to_translation() + ss.sub.append(Statement("position", *tuple(loc))) + + quat = i.matrix_world.to_quaternion() + if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'): + angles = [a*180/math.pi for a in quat.to_euler()] + ss.sub.append(Statement("euler", *angles)); else: - if o.rotation_mode=="QUATERNION": - q = o.rotation_quaternion - else: - q = o.rotation_euler.to_quaternion() - angle = q.angle - axis = q.axis - out_file.write("rotation", angle*180/math.pi, axis[0], axis[1], axis[2]) - out_file.end(); + ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis))) + + scale = i.matrix_world.to_scale() + ss.sub.append(Statement("scale", *tuple(scale))) + + st.sub.append(ss) + scene_res.statements.append(st) + + return scene_res + + def export_sequence_resources(self, scene, resources): + from .datafile import Resource, Statement, Token + + if scene.background_set: + wrapper_name = scene.name+".wrapper.scene" + if wrapper_name not in resources: + wrapper_res = Resource(wrapper_name, "scene") + wrapper_res.statements.append(Statement("type", Token("ordered"))) + for s in scene.get_chain(): + wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"])) + + resources[wrapper_name] = wrapper_res + + lights = [] + s = scene + while s: + lights += s.lights + s = s.background_set + + from .util import make_unique + lights = make_unique(lights) + + from .export_light import LightExporter + light_exporter = LightExporter() + for l in lights: + light_name = l.name+".light" + if light_name not in resources: + resources[light_name] = light_exporter.export_light(l) + + lighting_name = scene.name+".lightn" + if lighting_name not in resources: + lighting_res = Resource(lighting_name, "lighting") + lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light))) + for l in lights: + lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"])) + + resources[lighting_name] = lighting_res + + def export_sequence(self, scene, resources): + from .datafile import Resource, Statement, Token + seq_res = Resource(scene.name+".seq", "sequence") + + if scene.use_hdr: + seq_res.statements.append(Statement("hdr", True)) + + content = scene + if scene.background_set: + content = resources[scene.name+".wrapper.scene"] + + ss = Statement("pass", "", "content") + ss.sub.append(Statement("depth_test", Token("LEQUAL"))) + ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"])) + ss.sub.append(seq_res.create_reference_statement("scene", content)) + seq_res.statements.append(ss) + + if scene.use_ao: + ss = Statement("ambient_occlusion") + ss.sub.append(Statement("occlusion_radius", scene.ao_distance)) + ss.sub.append(Statement("samples", scene.ao_samples)) + seq_res.statements.append(ss) + + if scene.use_hdr: + seq_res.statements.append(Statement("bloom")) + ss = Statement("colorcurve") + ss.sub.append(Statement("exposure_adjust", scene.exposure)) + ss.sub.append(Statement("srgb")) + seq_res.statements.append(ss) + else: + # Add a colorcurve with linear response to convert into sRGB color space + ss = Statement("colorcurve") + ss.sub.append(Statement("brightness_response", 1.0)) + ss.sub.append(Statement("srgb")) + seq_res.statements.append(ss) + + return seq_res