X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_mesh.py;h=3873bf329e627f2d108085b73cc0ca76b1c2b8af;hp=541874b2bd2018c052d286962956a0a0a45f77b6;hb=9d8e4aa5a9573b34fe06455af249c762433d47c0;hpb=e4eb7486ec59398dbfe2628a8637ad895382fbdb diff --git a/blender/io_mspgl/export_mesh.py b/blender/io_mspgl/export_mesh.py index 541874b2..3873bf32 100644 --- a/blender/io_mspgl/export_mesh.py +++ b/blender/io_mspgl/export_mesh.py @@ -41,15 +41,8 @@ class MeshExporter: self.max_strip_len = 1024 self.optimize_cache = True self.cache_size = 64 - self.export_lines = False - self.export_uv = "UNIT0" - self.tbn_vecs = False - self.tbn_uvtex = "" self.compound = False self.material_tex = False - self.smoothing = "MSPGL" - self.export_groups = False - self.max_groups = 2 def stripify(self, mesh, progress=None): for f in mesh.faces: @@ -237,6 +230,8 @@ class MeshExporter: for o, m in objs: if o.data.winding_test: winding_test = True + if o.material_tex: + self.material_tex = True bmesh = o.to_mesh(context.scene, True, "PREVIEW") bmeshes.append(bmesh) me = Mesh(bmesh) @@ -248,15 +243,15 @@ class MeshExporter: if progress: progress.set_task("Smoothing", 0.05, 0.35) - if self.smoothing=="NONE": + if mesh.smoothing=="NONE": mesh.flatten_faces() mesh.split_smooth(progress) - if self.smoothing!="BLENDER": + if mesh.smoothing!="BLENDER": mesh.compute_normals() - if self.export_groups: - mesh.sort_vertex_groups(self.max_groups) + if mesh.vertex_groups: + mesh.sort_vertex_groups(mesh.max_groups_per_vertex) # Create a mapping from vertex group indices to bone indices first_obj = objs[0][0] @@ -273,9 +268,9 @@ class MeshExporter: texunits = [] force_unit0 = False - if mesh.uv_layers and (self.export_uv!="NONE" or self.material_tex): + if mesh.uv_layers and (mesh.use_uv!="NONE" or self.material_tex): # Figure out which UV layers to export - if self.export_uv=="ALL": + if mesh.use_uv=="ALL": texunits = range(len(mesh.uv_layers)) elif self.material_tex: # The material UV layer is always the last one @@ -289,11 +284,11 @@ class MeshExporter: texunits = [(i, mesh.uv_layers[i]) for i in texunits] texunits = [u for u in texunits if not u[1].hidden] - if self.tbn_vecs: + if mesh.tbn_vecs: # TBN coordinates must be generated before vertices are split by any other layer uv_names = [u.name for i, u in texunits] - if self.tbn_uvtex in uv_names: - tbn_index = uv_names.index(self.tbn_uvtex) + if mesh.tbn_uvtex in uv_names: + tbn_index = uv_names.index(mesh.tbn_uvtex) unit = texunits[tbn_index] del texunits[tbn_index] texunits.insert(0, unit) @@ -302,7 +297,7 @@ class MeshExporter: if progress: progress.set_task("Splitting UVs", 0.35+0.3*i/len(texunits), 0.35+0.3*(i+1)/len(texunits)) mesh.split_uv(i, progress) - if self.tbn_vecs and u.name==self.tbn_uvtex: + if mesh.tbn_vecs and u.name==mesh.tbn_uvtex: mesh.compute_uv() mesh.compute_tbn(i) @@ -329,10 +324,10 @@ class MeshExporter: fmt.append("TEXCOORD"+size) else: fmt.append("TEXCOORD%s_%d"%(size, u.unit)) - if self.tbn_vecs: + if mesh.tbn_vecs: fmt += ["TANGENT3", "BINORMAL3"] - if self.export_groups: - fmt.append("ATTRIB%d_5"%(self.max_groups*2)) + if mesh.vertex_groups: + fmt.append("ATTRIB%d_5"%(mesh.max_groups_per_vertex*2)) fmt.append("VERTEX3") out_file.begin("vertices", *fmt) normal = None @@ -352,16 +347,16 @@ class MeshExporter: else: out_file.write("multitexcoord"+size, u.unit, *v.uvs[i]) uvs[i] = v.uvs[i] - if self.tbn_vecs: + if mesh.tbn_vecs: if v.tan!=tan: out_file.write("tangent3", *v.tan) tan = v.tan if v.bino!=bino: out_file.write("binormal3", *v.bino) bino = v.bino - if self.export_groups: - group_attr = [(group_index_map[g.group], g.weight*v.group_weight_scale) for g in v.groups[:self.max_groups]] - while len(group_attr)