X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=ffdae1cc7f782cd65ffc2781178e389f3a11fec7;hp=5411280d3832596616ace8ea36608fd85e55dedc;hb=1ebae998eb54c3f33900dc76de3b34c2d5252e58;hpb=5bf3c7175c359ad8509702a4e0790609b39e6aec diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 5411280d..ffdae1cc 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -1,97 +1,131 @@ import os def create_technique_resource(material, resources): - from .datafile import Resource, Statement + from .datafile import Resource, Statement, Token tech_res = Resource(material.name+".tech", "technique") mat_res = resources[material.name+".mat"] - st = Statement("pass", "") - if mat_res: - st.sub.append(tech_res.create_embed_statement("material", mat_res)) + blend_st = None + if material.blend_type=='ALPHA': + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA")) + elif material.blend_type=='ADDITIVE': + blend_st = Statement("blend", Token("ONE"), Token("ONE")) + elif material.blend_type=='ADDITIVE_ALPHA': + blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE")) if material.render_mode=='CUSTOM': - shader = material.shader - if shader.endswith(".glsl"): - shader += ".shader" - st.sub.append(Statement("shader", shader)) + for m in material.render_methods: + st = Statement("method", m.tag) + if mat_res and m.use_material: + st.sub.append(tech_res.create_reference_statement("material", mat_res)) + + if m.tag=="blended" and blend_st: + st.sub.append(blend_st) + + shader = m.shader + if shader.endswith(".glsl"): + shader += ".shader" + st.sub.append(Statement("shader", shader)) + + if material.uniforms: + ss = Statement("uniforms") + for u in material.uniforms: + ss.sub.append(Statement("uniform", u.name, *u.values[:u.size])) + st.sub.append(ss) + + tech_res.statements.append(st) + else: + base_method = "blended" if material.blend_type!='NONE' else "" + st = Statement("method", base_method) + if mat_res: + st.sub.append(tech_res.create_embed_statement("material", mat_res)) + + if blend_st: + st.sub.append(blend_st) + if material.receive_shadows: + st.sub.append(Statement("receive_shadows", True)) + if material.image_based_lighting: + st.sub.append(Statement("image_based_lighting", True)) + + tech_res.statements.append(st) - tech_res.statements.append(st) + if material.cast_shadows: + st = Statement("method", "shadow") + st.sub.append(Statement("shader", "occluder.glsl.shader")) + tech_res.statements.append(st) + + st = Statement("method", "shadow_thsm") + st.sub.append(Statement("shader", "occluder_thsm.glsl.shader")) + tech_res.statements.append(st) return tech_res class MaterialExporter: - def __init__(self): - self.use_textures = True - self.inline_texture_data = False - - def create_texture_exporter(self): - from .export_texture import TextureExporter + def export_technique_resources(self, ctx, material, resources): + from .export_texture import SamplerExporter, TextureExporter texture_export = TextureExporter() - texture_export.inline_data = self.inline_texture_data - return texture_export - - def export_technique_resources(self, material, resources): - from .export_texture import SamplerExporter - texture_export = self.create_texture_exporter() sampler_export = SamplerExporter() from .material import Material - material = Material(material) + if type(material)!=Material: + material = Material(material) - if self.use_textures: - for p in material.properties: - if p.texture: - tex_name = p.texture.image.name+".tex2d" - if tex_name not in resources: - resources[tex_name] = texture_export.export_texture(p.texture, p.tex_usage) + textured_props = [p for p in material.properties if p.texture] - samp_name = sampler_export.get_sampler_name(p.texture) - if samp_name not in resources: - resources[samp_name] = sampler_export.export_sampler(p.texture) + ctx.set_slices(len(textured_props)+1) + for p in textured_props: + ctx.next_slice(p.texture.image) + tex_name = p.texture.image.name+".tex2d" + if tex_name not in resources: + resources[tex_name] = texture_export.export_texture(p.texture, p.tex_channels) + + samp_name = sampler_export.get_sampler_name(p.texture) + if samp_name not in resources: + resources[samp_name] = sampler_export.export_sampler(p.texture) + + ctx.next_slice(material) mat_name = material.name+".mat" if mat_name not in resources: if material.type: - resources[mat_name] = self.export_material(material, resources=resources) + resources[mat_name] = self.export_material(material, resources) else: resources[mat_name] = None - def export_technique(self, material, *, resources): + def export_technique(self, material, resources): + from .material import Material + if type(material)!=Material: + material = Material(material) + return create_technique_resource(material, resources) - def export_material(self, material, *, resources): - from .datafile import Resource, Statement + def export_material(self, material, resources): + from .datafile import Resource, Statement, Token mat_res = Resource(material.name+".mat", "material") if material.type!="pbr" and material.type!="unlit": - raise Exception("Can't export unknown material type "+material.type) + raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type)) - st = Statement(material.type) + mat_res.statements.append(Statement("type", Token(material.type))); for p in material.properties: - ss = self.create_property_statement(mat_res, p, resources) - if ss: - st.sub.append(ss) - if self.use_textures: - textures = [p.texture for p in material.properties if p.texture] - if textures and not textures[0].default_filter: - from .export_texture import SamplerExporter - sampler_export = SamplerExporter() - st.sub.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])])) - mat_res.statements.append(st) + st = self.create_property_statement(mat_res, p, resources) + if st: + mat_res.statements.append(st) + textures = [p.texture for p in material.properties if p.texture] + if textures: + from .export_texture import SamplerExporter + sampler_export = SamplerExporter() + mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])])) return mat_res def create_property_statement(self, mat_res, prop, resources): from .datafile import Statement - if self.use_textures and prop.texture: + if prop.texture: tex_res = resources[prop.texture.image.name+".tex2d"] from .util import basename - fn = basename(prop.texture.image.filepath) - if prop.texture.default_filter and fn: - return Statement(prop.tex_keyword, fn) - else: - return mat_res.create_reference_statement(prop.tex_keyword, tex_res) + return mat_res.create_reference_statement(prop.tex_keyword, tex_res) elif not prop.keyword: return elif type(prop.value)==tuple: @@ -128,12 +162,11 @@ class MaterialAtlasExporter: mat_name = material_atlas.name+".mat" if mat_name not in resources: mat_res = Resource(mat_name, "material") - st = Statement("pbr") - st.sub.append(mat_res.create_reference_statement("base_color_map", base_color_res)) - st.sub.append(mat_res.create_reference_statement("sampler", sampler_res)) - mat_res.statements.append(st) + mat_res.statements.append(Statement("type", Token('pbr'))) + mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res)) + mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res)) resources[mat_name] = mat_res - def export_technique(self, material_atlas, *, resources): + def export_technique(self, material_atlas, resources): return create_technique_resource(material_atlas, resources)