X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fexport_material.py;h=e7c1a50d49838523e3ae991d4c3c62952a7d4393;hp=8a87011a25d93d1c54bb376c05ba02473488ab3e;hb=c0b7d6ee4a7478f5aecb1504429ec1fc846d64ed;hpb=5008778dbb1840bf7c6d479800d2b932f8386fb2 diff --git a/blender/io_mspgl/export_material.py b/blender/io_mspgl/export_material.py index 8a87011a..e7c1a50d 100644 --- a/blender/io_mspgl/export_material.py +++ b/blender/io_mspgl/export_material.py @@ -7,7 +7,7 @@ def create_technique_resource(material, resources): mat_res = resources[material.name+".mat"] - st = Statement("pass", "") + st = Statement("method", "") if mat_res: st.sub.append(tech_res.create_embed_statement("material", mat_res)) @@ -31,7 +31,7 @@ def create_technique_resource(material, resources): tech_res.statements.append(st) if material.shadow_method!='NONE': - st = Statement("pass", "shadow") + st = Statement("method", "shadow") if material.render_mode=='CUSTOM': shader = material.shadow_shader or material.shader if shader.endswith(".glsl"):