X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=d555ab4b30d54e59f48f5453c2612dfef73ec2ba;hp=b24f28d988578c1b17637f18b69c901367723134;hb=f2cab83d5704f3f4a91f551f402187637e5063d2;hpb=ea3e95735fcd9d6a80d23dbd90667eb2f1c95ef4 diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index b24f28d9..d555ab4b 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -7,7 +7,7 @@ bl_info = { if "bpy" in locals(): import imp - for sub in "armature", "datafile", "export_armature", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "mesh", "properties", "util": + for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util": if sub in locals(): imp.reload(locals()[sub]) @@ -58,16 +58,11 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): filename_ext = ".object" - textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF", - items=(("NONE", "None", "Ignore textures"), - ("REF", "Referenced", "Reference external data"), - ("INLINE", "Inline", "Embed textures in the object"))) - - separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False) - separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False) + single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True) shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) + use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True) def create_exporter(self): from .export_object import ObjectExporter @@ -76,18 +71,13 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): def draw(self, context): super().draw(context) - col = self.general_col - col.prop(self, "export_lods") - col.prop(self, "textures") - col.separator() - - self.layout.separator() + self.general_col.prop(self, "export_lods") + self.general_col.prop(self, "use_textures") col = self.layout.column() col.label("Files") - col.prop(self, "separate_mesh") - col.prop(self, "separate_tech") - if self.separate_mesh or self.separate_tech: + col.prop(self, "single_file") + if not self.single_file: col.prop(self, "shared_resources") class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): @@ -100,6 +90,16 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): from .export_armature import ArmatureExporter return ArmatureExporter() +class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export.mspgl_animation" + bl_label = "Export Msp GL animation" + + filename_ext = ".anim" + + def create_exporter(self): + from .export_animation import AnimationExporter + return AnimationExporter() + class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): bl_idname = "export_scene.mspgl_scene" bl_label = "Export Msp GL scene" @@ -116,11 +116,23 @@ class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): col = self.layout.column() col.prop(self, "resource_collection") +class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export.mspgl_camera" + bl_label = "Export Msp GL camera" + + filename_ext = ".camera" + + def create_exporter(self): + from .export_camera import CameraExporter + return CameraExporter() + def menu_func_export(self, context): self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation") self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") + self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera") from .properties import MspGLMeshProperties, MspGLObjectProperties