X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=d555ab4b30d54e59f48f5453c2612dfef73ec2ba;hp=2ac3bd19f48d6f58731dbccb958218d267a66eca;hb=f2cab83d5704f3f4a91f551f402187637e5063d2;hpb=fcdc70624618488c514676874006f5eddc4e63df diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index 2ac3bd19..d555ab4b 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -7,64 +7,40 @@ bl_info = { if "bpy" in locals(): import imp - for sub in "export_mesh", "mesh", "outfile", "util": + for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util": if sub in locals(): imp.reload(locals()[sub]) import bpy from bpy_extras.io_utils import ExportHelper -class ExportMspGLMeshBase(ExportHelper): - use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) - use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) - max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384) - optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) - cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) - export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False) - export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0", - items=(("NONE", "None", "No UV coordinates are exported"), - ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"), - ("ALL", "All", "All UV coordinates are exported"))) - tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) - tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") - compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) - smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", - items=(("NONE", "None", "No smoothing"), - ("BLENDER", "Blender", "Use Blender's vertex normals"), - ("MSPGL", "MspGL", "Compute vertex normals internally"))) +class ExportMspGLBase(ExportHelper): + show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) def execute(self, context): - from .export_mesh import MeshExporter - exporter = MeshExporter() + exporter = self.create_exporter() self.prepare_exporter(exporter) - exporter.export(context, self.filepath) + exporter.export_to_file(context, self.filepath) return {"FINISHED"} + def create_exporter(self): + raise Exception("create_exporter must be overridden") + def prepare_exporter(self, exporter): for k, v in self.as_keywords().items(): setattr(exporter, k, v) +class ExportMspGLMeshBase(ExportMspGLBase): + use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) + use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) + def draw(self, context): - col = self.layout.column() - col.prop(self, "export_lines") - col.prop(self, "compound") - col.prop(self, "smoothing") - self.layout.separator() + self.general_col = self.layout.column() + col = self.layout.column() col.label("Triangle strips") col.prop(self, "use_strips") col.prop(self, "use_degen_tris") - col.prop(self, "max_strip_len") - self.layout.separator() - col = self.layout.column() - col.label("Vertex cache") - col.prop(self, "optimize_cache") - col.prop(self, "cache_size") - self.layout.separator() - col = self.layout.column() - col.label("TBN vectors") - col.prop(self, "tbn_vecs") - col.prop(self, "tbn_uvtex") class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_mesh" @@ -72,39 +48,102 @@ class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): filename_ext = ".mesh" + def create_exporter(self): + from .export_mesh import MeshExporter + return MeshExporter() + class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): bl_idname = "export_mesh.mspgl_object" bl_label = "Export Msp GL object" filename_ext = ".object" - textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF", - items=(("NONE", "None", "Ignore textures"), - ("REF", "Referenced", "Reference external data"), - ("INLINE", "Inline", "Embed textures in the object"))) - material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) + single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True) + shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) - def prepare_exporter(self, exporter): - super().prepare_exporter(exporter) - exporter.object = True + export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) + use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True) + + def create_exporter(self): + from .export_object import ObjectExporter + return ObjectExporter() def draw(self, context): super().draw(context) - self.layout.separator() + + self.general_col.prop(self, "export_lods") + self.general_col.prop(self, "use_textures") + col = self.layout.column() - col.label("Texturing") - col.prop(self, "textures") - col.prop(self, "material_tex") + col.label("Files") + col.prop(self, "single_file") + if not self.single_file: + col.prop(self, "shared_resources") + +class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export.mspgl_armature" + bl_label = "Export Msp GL armature" + + filename_ext = ".arma" + + def create_exporter(self): + from .export_armature import ArmatureExporter + return ArmatureExporter() + +class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export.mspgl_animation" + bl_label = "Export Msp GL animation" + + filename_ext = ".anim" + + def create_exporter(self): + from .export_animation import AnimationExporter + return AnimationExporter() + +class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export_scene.mspgl_scene" + bl_label = "Export Msp GL scene" + + filename_ext = ".scene" + + resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) + + def create_exporter(self): + from .export_scene import SceneExporter + return SceneExporter() + + def draw(self, context): + col = self.layout.column() + col.prop(self, "resource_collection") + +class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export.mspgl_camera" + bl_label = "Export Msp GL camera" + + filename_ext = ".camera" + + def create_exporter(self): + from .export_camera import CameraExporter + return CameraExporter() def menu_func_export(self, context): self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") + self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation") + self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") + self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera") + +from .properties import MspGLMeshProperties, MspGLObjectProperties def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_export.append(menu_func_export) + from .properties import register_properties + register_properties() + def unregister(): bpy.utils.unregister_module(__name__)