X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=4c5fa8c22ce735f4322396ed01e120ee0827e14e;hp=f0cb6579266c6ecdf1850676c36689934137eabe;hb=HEAD;hpb=10994840972fb9bc6c1be210a9772a102f514149 diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index f0cb6579..c23b60f1 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -1,176 +1,46 @@ bl_info = { "name": "Msp GL datafiles", + "blender": (2, 80, 0), "author": "Mikko Rasa", "location": "File > Export", "description": "Export Msp GL data", "category": "Import-Export" } +files = ("animation", "armature", "context", "datafile", "export", + "export_animation", "export_armature", "export_camera", "export_light", + "export_material", "export_mesh", "export_object", "export_scene", + "export_texture", "material", "mesh", "operators", "properties", "scene", + "texture", "util") + if "bpy" in locals(): import imp - for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util": + for sub in files: if sub in locals(): imp.reload(locals()[sub]) import bpy -from bpy_extras.io_utils import ExportHelper - -class ExportMspGLBase(ExportHelper): - show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) - - def execute(self, context): - exporter = self.create_exporter() - self.prepare_exporter(exporter) - exporter.export_to_file(context, self.filepath) - return {"FINISHED"} - - def create_exporter(self): - raise Exception("create_exporter must be overridden") - - def prepare_exporter(self, exporter): - for k, v in self.as_keywords().items(): - setattr(exporter, k, v) - -class ExportMspGLMeshBase(ExportMspGLBase): - use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) - use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) - - def draw(self, context): - self.general_col = self.layout.column() - - col = self.layout.column() - col.label("Triangle strips") - col.prop(self, "use_strips") - col.prop(self, "use_degen_tris") - -class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): - bl_idname = "export_mesh.mspgl_mesh" - bl_label = "Export Msp GL mesh" - - filename_ext = ".mesh" - - def create_exporter(self): - from .export_mesh import MeshExporter - return MeshExporter() - -class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): - bl_idname = "export_mesh.mspgl_object" - bl_label = "Export Msp GL object" - - filename_ext = ".object" - - single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True) - shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True) - - export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) - use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True) - - def create_exporter(self): - from .export_object import ObjectExporter - return ObjectExporter() - - def draw(self, context): - super().draw(context) - - self.general_col.prop(self, "export_lods") - self.general_col.prop(self, "use_textures") - - col = self.layout.column() - col.label("Files") - col.prop(self, "single_file") - if not self.single_file: - col.prop(self, "shared_resources") - -class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export.mspgl_armature" - bl_label = "Export Msp GL armature" - - filename_ext = ".arma" - - def create_exporter(self): - from .export_armature import ArmatureExporter - return ArmatureExporter() - -class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export.mspgl_animation" - bl_label = "Export Msp GL animation" - - filename_ext = ".anim" - - export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks") - collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True) - - def check(self, context): - result = False - - ext = ".mdc" if self.export_all and self.collection else ".anim" - ext_changed = (ext!=self.filename_ext) - if ext_changed: - if self.filepath.endswith(self.filename_ext): - self.filepath = self.filepath[:-len(self.filename_ext)] - self.filename_ext = ext - - super_result = super().check(context) - - return ext_changed or super_result - - def create_exporter(self): - from .export_animation import AnimationExporter - return AnimationExporter() - - def draw(self, context): - col = self.layout.column() - col.prop(self, "export_all") - if self.export_all: - col.prop(self, "collection") - -class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export_scene.mspgl_scene" - bl_label = "Export Msp GL scene" - - filename_ext = ".scene" - - resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) - - def create_exporter(self): - from .export_scene import SceneExporter - return SceneExporter() - - def draw(self, context): - col = self.layout.column() - col.prop(self, "resource_collection") - -class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export.mspgl_camera" - bl_label = "Export Msp GL camera" - - filename_ext = ".camera" - - def create_exporter(self): - from .export_camera import CameraExporter - return CameraExporter() def menu_func_export(self, context): - self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") - self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") - self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject + self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data") self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation") self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") - self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera") - -from .properties import MspGLMeshProperties, MspGLObjectProperties + self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project") def register(): - bpy.utils.register_module(__name__) + from .operators import register_operators + register_operators() - bpy.types.INFO_MT_file_export.append(menu_func_export) + bpy.types.TOPBAR_MT_file_export.append(menu_func_export) from .properties import register_properties register_properties() def unregister(): - bpy.utils.unregister_module(__name__) + from .operators import unregister_operators + unregister_operators() - bpy.types.INFO_MT_file_export.remove(menu_func_export) + bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) -if __name__=="__main__": - register() + from .properties import unregister_properties + unregister_properties()