X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=4c5fa8c22ce735f4322396ed01e120ee0827e14e;hp=b1bb2f0de8c83c9af12ebace525624c66582194c;hb=HEAD;hpb=af4769679fc41cfd95bb12777423f7672ba5f661 diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index b1bb2f0d..c23b60f1 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -1,187 +1,46 @@ bl_info = { "name": "Msp GL datafiles", + "blender": (2, 80, 0), "author": "Mikko Rasa", "location": "File > Export", "description": "Export Msp GL data", "category": "Import-Export" } +files = ("animation", "armature", "context", "datafile", "export", + "export_animation", "export_armature", "export_camera", "export_light", + "export_material", "export_mesh", "export_object", "export_scene", + "export_texture", "material", "mesh", "operators", "properties", "scene", + "texture", "util") + if "bpy" in locals(): import imp - for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util": + for sub in files: if sub in locals(): imp.reload(locals()[sub]) import bpy -from bpy_extras.io_utils import ExportHelper - -class ExportMspGLBase(ExportHelper): - show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) - - def execute(self, context): - exporter = self.create_exporter() - self.prepare_exporter(exporter) - exporter.export(context, self.filepath) - return {"FINISHED"} - - def create_exporter(self): - raise Exception("create_exporter must be overridden") - - def prepare_exporter(self, exporter): - for k, v in self.as_keywords().items(): - setattr(exporter, k, v) - -class ExportMspGLMeshBase(ExportMspGLBase): - use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True) - use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False) - max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384) - optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True) - cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024) - export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False) - export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0", - items=(("NONE", "None", "No UV coordinates are exported"), - ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"), - ("ALL", "All", "All UV coordinates are exported"))) - tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False) - tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="") - compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False) - smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", - items=(("NONE", "None", "No smoothing"), - ("BLENDER", "Blender", "Use Blender's vertex normals"), - ("MSPGL", "MspGL", "Compute vertex normals internally"))) - export_groups = bpy.props.BoolProperty(name="Vertex groups", description="Export vertex groups and weights", default=False) - - def draw(self, context): - col = self.layout.column() - col.prop(self, "export_lines") - col.prop(self, "compound") - col.prop(self, "smoothing") - col.prop(self, "export_groups") - self.general_col = col - - self.layout.separator() - - col = self.layout.column() - col.label("Triangle strips") - col.prop(self, "use_strips") - col.prop(self, "use_degen_tris") - col.prop(self, "max_strip_len") - - self.layout.separator() - - col = self.layout.column() - col.label("Texturing") - col.prop(self, "export_uv") - col.prop(self, "tbn_vecs") - col.prop(self, "tbn_uvtex") - self.texturing_col = col - - self.layout.separator() - - col = self.layout.column() - col.label("Vertex cache") - col.prop(self, "optimize_cache") - col.prop(self, "cache_size") - -class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase): - bl_idname = "export_mesh.mspgl_mesh" - bl_label = "Export Msp GL mesh" - - filename_ext = ".mesh" - - def create_exporter(self): - from .export_mesh import MeshExporter - return MeshExporter() - -class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): - bl_idname = "export_mesh.mspgl_object" - bl_label = "Export Msp GL object" - - filename_ext = ".object" - - external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True) - - textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF", - items=(("NONE", "None", "Ignore textures"), - ("REF", "Referenced", "Reference external data"), - ("INLINE", "Inline", "Embed textures in the object"))) - material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False) - srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) - - separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False) - separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False) - shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True) - - def create_exporter(self): - from .export_object import ObjectExporter - return ObjectExporter() - - def draw(self, context): - super().draw(context) - - col = self.general_col - col.prop(self, "external_tech") - - col = self.texturing_col - col.prop(self, "textures") - col.prop(self, "material_tex") - col.prop(self, "srgb_colors") - - self.layout.separator(); - - col = self.layout.column() - col.label("Files") - col.prop(self, "separate_mesh") - col.prop(self, "separate_tech") - if self.separate_tech: - col.prop(self, "shared_tech") - -class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export.mspgl_armature" - bl_label = "Export Msp GL armature" - - filename_ext = ".arma" - - def create_exporter(self): - from .export_armature import ArmatureExporter - return ArmatureExporter() - -class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): - bl_idname = "export_scene.mspgl_scene" - bl_label = "Export Msp GL scene" - - filename_ext = ".scene" - - external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True) - resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) - - def create_exporter(self): - from .export_scene import SceneExporter - return SceneExporter() - - def draw(self, context): - col = self.layout.column() - col.prop(self, "resource_collection") def menu_func_export(self, context): - self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") - self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") - self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + from .operators import ExportMspGLData, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLProject + self.layout.operator(ExportMspGLData.bl_idname, text="Msp GL data") + self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation") self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") - -from .properties import MspGLProperties + self.layout.operator(ExportMspGLProject.bl_idname, text="Msp GL project") def register(): - bpy.utils.register_module(__name__) + from .operators import register_operators + register_operators() - bpy.types.INFO_MT_file_export.append(menu_func_export) + bpy.types.TOPBAR_MT_file_export.append(menu_func_export) from .properties import register_properties - register_properties(); + register_properties() def unregister(): - bpy.utils.unregister_module(__name__) + from .operators import unregister_operators + unregister_operators() - bpy.types.INFO_MT_file_export.remove(menu_func_export) + bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) -if __name__=="__main__": - register() + from .properties import unregister_properties + unregister_properties()