X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2F__init__.py;h=0731c32f92c938881f22248fa19a350534eed6f9;hp=9f7c48e1ed38493cb846397f3a3bc4cf5bfe43e8;hb=123985e47ac66903b94bd72c09d3d371f1aec61c;hpb=eb76b7a02f56d8bca6cb78a7c272b9670f7faace diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index 9f7c48e1..0731c32f 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -7,7 +7,7 @@ bl_info = { if "bpy" in locals(): import imp - for sub in "armature", "export_armature", "export_mesh", "export_object", "mesh", "outfile", "properties", "util": + for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util": if sub in locals(): imp.reload(locals()[sub]) @@ -15,6 +15,8 @@ import bpy from bpy_extras.io_utils import ExportHelper class ExportMspGLBase(ExportHelper): + show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True) + def execute(self, context): exporter = self.create_exporter() self.prepare_exporter(exporter) @@ -54,6 +56,7 @@ class ExportMspGLMeshBase(ExportMspGLBase): col.prop(self, "compound") col.prop(self, "smoothing") col.prop(self, "export_groups") + self.general_col = col self.layout.separator() @@ -95,6 +98,8 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): filename_ext = ".object" + external_tech = bpy.props.BoolProperty(name="External technique", description="Use an external technique specified in the object's properties", default=True) + textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF", items=(("NONE", "None", "Ignore textures"), ("REF", "Referenced", "Reference external data"), @@ -103,6 +108,11 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False) + shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True) + separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False) + shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True) + + export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) def create_exporter(self): from .export_object import ObjectExporter @@ -111,6 +121,10 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): def draw(self, context): super().draw(context) + col = self.general_col + col.prop(self, "external_tech") + col.prop(self, "export_lods") + col = self.texturing_col col.prop(self, "textures") col.prop(self, "material_tex") @@ -121,23 +135,46 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): col = self.layout.column() col.label("Files") col.prop(self, "separate_mesh") + if self.separate_mesh: + col.prop(self, "shared_mesh") + col.prop(self, "separate_tech") + if self.separate_tech: + col.prop(self, "shared_tech") class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase): bl_idname = "export.mspgl_armature" bl_label = "Export Msp GL armature" - filename_ext = ".armature" + filename_ext = ".arma" def create_exporter(self): from .export_armature import ArmatureExporter return ArmatureExporter() +class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase): + bl_idname = "export_scene.mspgl_scene" + bl_label = "Export Msp GL scene" + + filename_ext = ".scene" + + external_tech = bpy.props.BoolProperty(name="External techniques", description="Use external techniques specified in objects' properties", default=True) + resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True) + + def create_exporter(self): + from .export_scene import SceneExporter + return SceneExporter() + + def draw(self, context): + col = self.layout.column() + col.prop(self, "resource_collection") + def menu_func_export(self, context): self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh") self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object") self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature") + self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene") -from .properties import MspGLProperties +from .properties import MspGLMeshProperties, MspGLObjectProperties def register(): bpy.utils.register_module(__name__)