Rename Pipeline to Sequence
[libs/gl.git] / tools / viewer.cpp
index 4ae9c87b26c7483bdb1ad7c4fd2b1637d5d80aa0..ffdc4ec6eb513e4ad2955ddfedc8004f53032692 100644 (file)
@@ -16,7 +16,7 @@
 #include <msp/gl/lighting.h>
 #include <msp/gl/mesh.h>
 #include <msp/gl/object.h>
-#include <msp/gl/pipeline.h>
+#include <msp/gl/sequence.h>
 #include <msp/gl/renderer.h>
 #include <msp/gl/resources.h>
 #include <msp/gl/simplescene.h>
@@ -65,7 +65,7 @@ private:
        Input::Mouse mouse;
        Resources resources;
        GL::WindowView view;
-       GL::Pipeline pipeline;
+       GL::Sequence sequence;
        GL::Renderable *renderable;
        GL::AnimatedObject *anim_object;
        GL::AnimationPlayer *anim_player;
@@ -121,7 +121,7 @@ Viewer::Viewer(int argc, char **argv):
        gl_ctx(window, opts.gl_opts),
        mouse(window),
        view(window, gl_ctx),
-       pipeline(view),
+       sequence(view),
        renderable(0),
        anim_object(0),
        anim_player(0),
@@ -212,12 +212,12 @@ Viewer::Viewer(int argc, char **argv):
        camera.set_up_direction(GL::Vector3(0, 0, 1));
        update_camera();
 
-       GL::Pipeline::Pass &pass = pipeline.add_pass(0, *renderable);
-       pass.set_lighting(&lighting);
-       pass.set_depth_test(&GL::DepthTest::lequal());
-       pass.set_blend(&GL::Blend::alpha());
+       GL::Sequence::Step &step = sequence.add_step(0, *renderable);
+       step.set_lighting(&lighting);
+       step.set_depth_test(&GL::DepthTest::lequal());
+       step.set_blend(&GL::Blend::alpha());
 
-       view.set_content(&pipeline);
+       view.set_content(&sequence);
        view.set_camera(&camera);
 }