]> git.tdb.fi Git - libs/gl.git/blobdiff - tools/viewer.cpp
Move tools to their own directory as well
[libs/gl.git] / tools / viewer.cpp
diff --git a/tools/viewer.cpp b/tools/viewer.cpp
new file mode 100644 (file)
index 0000000..bc024e1
--- /dev/null
@@ -0,0 +1,208 @@
+#include <cmath>
+#include <msp/core/application.h>
+#include <msp/core/getopt.h>
+#include <msp/fs/utils.h>
+#include <msp/graphics/simplewindow.h>
+#include <msp/gl/blend.h>
+#include <msp/gl/camera.h>
+#include <msp/gl/framebuffer.h>
+#include <msp/gl/light.h>
+#include <msp/gl/lighting.h>
+#include <msp/gl/mesh.h>
+#include <msp/gl/object.h>
+#include <msp/gl/tests.h>
+#include <msp/input/mouse.h>
+#include <msp/io/print.h>
+
+using namespace std;
+using namespace Msp;
+
+class Viewer: public RegisteredApplication<Viewer>
+{
+private:
+       Graphics::SimpleGLWindow window;
+       Input::Mouse mouse;
+       GL::Object *object;
+       GL::Mesh *mesh;
+       GL::Light light;
+       GL::Lighting lighting;
+       GL::Camera camera;
+       float yaw;
+       float pitch;
+       float distance;
+       float light_yaw;
+       float light_pitch;
+       unsigned dragging;
+
+public:
+       Viewer(int, char **);
+       ~Viewer();
+
+       virtual int main();
+private:
+       virtual void tick();
+
+       void button_press(unsigned);
+       void button_release(unsigned);
+       void axis_motion(unsigned, float, float);
+
+       void update_camera();
+       void update_light();
+};
+
+
+Viewer::Viewer(int argc, char **argv):
+       window(1024, 768, false),
+       mouse(window),
+       object(0),
+       mesh(0),
+       yaw(0),
+       pitch(0),
+       distance(10),
+       light_yaw(0),
+       light_pitch(0),
+       dragging(0)
+{
+       if(argc<2)
+               throw usage_error("Filename must be provided");
+
+       string fn = argv[1];
+       string ext = FS::extpart(fn);
+
+       if(ext==".mesh")
+       {
+               mesh = new GL::Mesh;
+               DataFile::load(*mesh, fn);
+       }
+       else if(ext==".object")
+       {
+               object = new GL::Object;
+               DataFile::load(*object, fn);
+       }
+       else
+               throw usage_error("Don't know how to view this file");
+
+       window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Viewer::exit), 0));
+       mouse.signal_button_press.connect(sigc::mem_fun(this, &Viewer::button_press));
+       mouse.signal_button_release.connect(sigc::mem_fun(this, &Viewer::button_release));
+       mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Viewer::axis_motion));
+
+       light.set_position(GL::Vector4(0, 0, 1, 0));
+       lighting.attach(0, light);
+
+       camera.set_up_direction(GL::Vector3(0, 0, 1));
+       update_camera();
+}
+
+Viewer::~Viewer()
+{
+       delete object;
+       delete mesh;
+}
+
+int Viewer::main()
+{
+       window.show();
+       return Application::main();
+}
+
+void Viewer::tick()
+{
+       window.tick();
+
+       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
+
+       camera.apply();
+
+       GL::Bind bind_lighting(lighting);
+       GL::Bind bind_depth(GL::DepthTest::lequal());
+       GL::Bind bind_blend(GL::Blend::alpha());
+       if(object)
+               object->render();
+       else if(mesh)
+               mesh->draw();
+
+       window.swap_buffers();
+}
+
+void Viewer::button_press(unsigned btn)
+{
+       if(btn==1)
+       {
+               dragging = 1;
+       }
+       else if(btn==3)
+       {
+               dragging = 3;
+               axis_motion(0, 0, 0);
+       }
+       else if(btn==4)
+       {
+               distance *= 0.9;
+               update_camera();
+       }
+       else if(btn==5)
+       {
+               distance *= 1.1;
+               update_camera();
+       }
+}
+
+void Viewer::button_release(unsigned btn)
+{
+       if(btn==dragging)
+               dragging = 0;
+}
+
+void Viewer::axis_motion(unsigned axis, float, float delta)
+{
+       if(dragging==1)
+       {
+               float dx = (axis==0 ? delta : 0);
+               float dy = (axis==1 ? delta : 0);
+
+               yaw -= dx*M_PI*2;
+               while(yaw>M_PI)
+                       yaw -= M_PI*2;
+               while(yaw<-M_PI)
+                       yaw += M_PI*2;
+
+               pitch += dy*M_PI;
+               if(pitch>M_PI*0.49)
+                       pitch = M_PI*0.49;
+               if(pitch<-M_PI*0.49)
+                       pitch = -M_PI*0.49;
+
+               update_camera();
+       }
+       else if(dragging==3)
+       {
+               float x = mouse.get_axis_value(0);
+               float y = mouse.get_axis_value(1);
+
+               light_yaw = yaw+x*M_PI;
+               light_pitch = pitch-y*M_PI;
+
+               update_light();
+       }
+}
+
+void Viewer::update_camera()
+{
+       float cy = cos(yaw);
+       float sy = sin(yaw);
+       float cp = cos(pitch);
+       float sp = sin(pitch);
+       camera.set_position(GL::Vector3(-cy*cp*distance, -sy*cp*distance, -sp*distance));
+       camera.set_depth_clip(distance*0.02, distance*50);
+       camera.look_at(GL::Vector3(0, 0, 0));
+}
+
+void Viewer::update_light()
+{
+       float cy = cos(light_yaw);
+       float sy = sin(light_yaw);
+       float cp = cos(light_pitch);
+       float sp = sin(light_pitch);
+       light.set_position(GL::Vector4(-cy*cp, -sy*cp, -sp, 0));
+}