]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture.cpp
Use ARB_direct_state_access to avoid some bind calls
[libs/gl.git] / source / texture.cpp
index 4efa8ac998ad4ab80a3a6fa57a531b9d15422c18..581ec705690d556320bc412577a7ad8e5f4d0adb 100644 (file)
@@ -1,3 +1,4 @@
+#include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_shadow.h>
 #include <msp/gl/extensions/ext_framebuffer_object.h>
 #include <msp/gl/extensions/ext_texture3d.h>
@@ -63,6 +64,8 @@ Texture::Texture(GLenum t, ResourceManager *m):
 {
        if(m)
                set_manager(m);
+       else if(ARB_direct_state_access)
+               glCreateTextures(target, 1, &id);
        else
                glGenTextures(1, &id);
 }
@@ -83,7 +86,7 @@ DataType Texture::get_alloc_type(PixelFormat fmt)
 
 void Texture::update_parameter(int mask) const
 {
-       if(TexUnit::current().get_texture()!=this)
+       if(!ARB_direct_state_access && TexUnit::current().get_texture()!=this)
        {
                TexUnit *unit = TexUnit::find_unit(this);
                if(!unit)
@@ -96,23 +99,39 @@ void Texture::update_parameter(int mask) const
        }
 
        if(mask&MIN_FILTER)
-               glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_filter);
+               set_parameter_i(GL_TEXTURE_MIN_FILTER, min_filter);
        if(mask&MAG_FILTER)
-               glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mag_filter);
+               set_parameter_i(GL_TEXTURE_MAG_FILTER, mag_filter);
        if(mask&MAX_ANISOTROPY)
-               glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+               set_parameter_f(GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
        if(mask&WRAP_S)
-               glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap_s);
+               set_parameter_i(GL_TEXTURE_WRAP_S, wrap_s);
        if(mask&WRAP_T)
-               glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap_t);
+               set_parameter_i(GL_TEXTURE_WRAP_T, wrap_t);
        if(mask&WRAP_R)
-               glTexParameteri(target, GL_TEXTURE_WRAP_R, wrap_r);
+               set_parameter_i(GL_TEXTURE_WRAP_R, wrap_r);
        if(mask&GENERATE_MIPMAP)
-               glTexParameteri(target, GL_GENERATE_MIPMAP, gen_mipmap);
+               set_parameter_i(GL_GENERATE_MIPMAP, gen_mipmap);
        if(mask&COMPARE)
-               glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
+               set_parameter_i(GL_TEXTURE_COMPARE_MODE, (compare ? GL_COMPARE_R_TO_TEXTURE : GL_NONE));
        if(mask&COMPARE_FUNC)
-               glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, cmp_func);
+               set_parameter_i(GL_TEXTURE_COMPARE_FUNC, cmp_func);
+}
+
+void Texture::set_parameter_i(GLenum param, int value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameteri(id, param, value);
+       else
+               glTexParameteri(target, param, value);
+}
+
+void Texture::set_parameter_f(GLenum param, float value) const
+{
+       if(ARB_direct_state_access)
+               glTextureParameterf(id, param, value);
+       else
+               glTexParameterf(target, param, value);
 }
 
 void Texture::set_min_filter(TextureFilter f)
@@ -183,7 +202,12 @@ void Texture::auto_generate_mipmap()
 {
        // glGenerateMipmap is defined here
        if(EXT_framebuffer_object)
-               glGenerateMipmap(target);
+       {
+               if(ARB_direct_state_access)
+                       glGenerateTextureMipmap(id);
+               else
+                       glGenerateMipmap(target);
+       }
 }
 
 void Texture::set_compare_enabled(bool c)