};
private:
- std::vector<std::string> tex_names;
- std::vector<const Texture *> textures;
+ struct TextureSlot
+ {
+ std::string name;
+ const Texture *texture;
+
+ TextureSlot(): texture(0) { }
+ };
+
+ std::vector<TextureSlot> textures;
const Texture *main_texture;
std::map<unsigned, ObjectPass> passes;
ObjectPass *normal_pass;
bool has_pass(const GL::Tag &) const;
const ObjectPass &get_pass(const GL::Tag &) const;
- unsigned get_n_textures() const { return tex_names.size(); }
+ unsigned get_n_textures() const { return textures.size(); }
unsigned get_texture_index(const std::string &) const;
const Texture *get_texture(unsigned) const;
const Texture *get_main_texture() const { return main_texture; }