#include "mesh.h"
#include "module.h"
#include "object.h"
-#include "pipelinetemplate.h"
+#include "sequencetemplate.h"
#include "pose.h"
#include "program.h"
#include "resourcemanager.h"
add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
add_type<Module>().suffix(".glsl").suffix(".spv").creator(&Resources::create_module);
add_type<Object>().keyword("object");
- add_type<PipelineTemplate>().suffix(".pipe").keyword("pipeline");
+ add_type<SequenceTemplate>().suffix(".seq").keyword("sequence");
add_type<Pose>().keyword("pose");
add_type<Program>().keyword("shader").creator(&Resources::create_program);
add_type<Sampler>().suffix(".samp").keyword("sampler");