const VertexSetup *vertex_setup;
const WindingTest *winding_test;
bool reverse_winding;
+ unsigned object_lod_bias;
State();
};
void set_winding_test(const WindingTest *);
void set_reverse_winding(bool);
+ void set_object_lod_bias(unsigned);
+ unsigned get_object_lod_bias() const { return state->object_lod_bias; }
+
/** Saves the current state so it can be restored later. */
void push_state();