#include "buffer.h"
#include "camera.h"
#include "clipping.h"
+#include "deviceinfo.h"
#include "error.h"
#include "lighting.h"
#include "material.h"
Renderer::State::State():
camera(0),
texture_count(0),
- lowest_effect_texunit(TexUnit::get_n_units()),
+ lowest_effect_texunit(Limits::get_global().max_texture_bindings),
clipping(0),
shprog(0),
shdata_count(0),