]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/renderer.cpp
Redesign depth and stencil test and blend state management
[libs/gl.git] / source / render / renderer.cpp
index 29db99232cd48a8a9e946b12f9326d32fb0e23a8..68b7927dcb7067c0e3331c33f3f09bab1bf6a04a 100644 (file)
@@ -161,6 +161,21 @@ void Renderer::set_face_cull(CullMode cull)
        state->face_cull = cull;
 }
 
+void Renderer::set_depth_test(const DepthTest *dt)
+{
+       state->depth_test = dt;
+}
+
+void Renderer::set_stencil_test(const StencilTest *st)
+{
+       state->stencil_test = st;
+}
+
+void Renderer::set_blend(const Blend *b)
+{
+       state->blend = b;
+}
+
 void Renderer::set_object_lod_bias(unsigned b)
 {
        state->object_lod_bias = b;
@@ -282,6 +297,10 @@ void Renderer::apply_state()
                changed &= ~SHADER_DATA;
        }
 
+       pipeline_state.set_depth_test(state->depth_test);
+       pipeline_state.set_stencil_test(state->stencil_test);
+       pipeline_state.set_blend(state->blend);
+
        pipeline_state.apply();
 }
 
@@ -310,6 +329,9 @@ Renderer::State::State():
        vertex_setup(0),
        front_face(NON_MANIFOLD),
        face_cull(NO_CULL),
+       depth_test(0),
+       stencil_test(0),
+       blend(0),
        object_lod_bias(0)
 { }