namespace Msp {
namespace GL {
+void enable(GLenum state)
+{
+ glEnable(state);
+}
+
+void disable(GLenum state)
+{
+ glDisable(state);
+}
+
void set(GLenum state, bool value)
{
if(value)
- glEnable(state);
+ enable(state);
else
- glDisable(state);
+ disable(state);
+}
+
+void get(GLenum state, int *data)
+{
+ glGetIntegerv(state, data);
+}
+
+int get_i(GLenum state)
+{
+ int data;
+ get(state, &data);
+ return data;
}
} // namespace GL