]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/renderpass.h
Add inline data items to the collection
[libs/gl.git] / source / materials / renderpass.h
index de04461af05f3510f96630c23968773ab9ef19bb..d149a7d029dd17d552c862b35f5e5c3e98094b44 100644 (file)
@@ -25,14 +25,20 @@ public:
        class Loader: public DataFile::CollectionObjectLoader<RenderPass>
        {
        private:
+               std::string inline_base_name;
+
                static ActionMap shared_actions;
 
        public:
                Loader(RenderPass &);
                Loader(RenderPass &, Collection &);
-
        private:
                virtual void init_actions();
+       
+       public:
+               void set_inline_base_name(const std::string &);
+
+       private:
                virtual void finish();
 
                static std::string get_shader_name(const std::string &);
@@ -71,11 +77,11 @@ private:
                TextureSlot(Tag t): tag(t), texture(0), sampler(0) { }
        };
 
-       RefPtr<const Program> shprog;
+       const Program *shprog;
        bool shprog_from_material;
        RefPtr<ProgramData> shdata;
        std::map<Tag, Tag> uniform_slots;
-       RefPtr<const Material> material;
+       const Material *material;
        std::string material_slot;
        std::vector<TextureSlot> textures;
        bool back_faces;
@@ -91,11 +97,11 @@ private:
 
 public:
        void set_shader_program(const Program *, const ProgramData *);
-       const Program *get_shader_program() const { return shprog.get(); }
+       const Program *get_shader_program() const { return shprog; }
        const ProgramData *get_shader_data() const { return shdata.get(); }
        Tag get_slotted_uniform_tag(Tag) const;
        void set_material(const Material *);
-       const Material *get_material() const { return material.get(); }
+       const Material *get_material() const { return material; }
        const std::string &get_material_slot_name() const { return material_slot; }
        void set_texture(Tag, const Texture *, const Sampler * = 0);
        Tag get_texture_tag(const std::string &) const;