namespace Msp {
namespace GL {
-class Resources;
-
/**
Creates a cube map texture of the surroundings of the renderable. This texture
can then be used to implement effects such as reflections or refractions.
unsigned update_delay;
public:
- EnvironmentMap(Resources &, unsigned size, Renderable &rend, Renderable &env);
- EnvironmentMap(Resources &, unsigned size, PixelFormat, Renderable &rend, Renderable &env);
+ EnvironmentMap(unsigned size, Renderable &rend, Renderable &env);
+ EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env);
private:
void init(unsigned, PixelFormat);