#include <msp/gl/extensions/arb_direct_state_access.h>
#include <msp/gl/extensions/ext_framebuffer_multisample.h>
#include <msp/gl/extensions/ext_framebuffer_object.h>
+#include <msp/gl/extensions/khr_debug.h>
#include "misc.h"
#include "renderbuffer.h"
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
+void Renderbuffer::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ if(KHR_debug)
+ glObjectLabel(GL_RENDERBUFFER, id, name.size(), name.c_str());
+#else
+ (void)name;
+#endif
+}
+
} // namespace GL
} // namespace Msp