vector<GLenum> color_bufs;
color_bufs.reserve(format.size());
unsigned i = 0;
- for(const UInt16 *j=format.begin(); j!=format.end(); ++j, ++i)
+ for(const uint16_t *j=format.begin(); j!=format.end(); ++j, ++i)
{
GLenum gl_attach_point = get_gl_attachment(static_cast<FrameAttachment>(*j));
if(dirty&(1<<i))
throw incompatible_data("Framebuffer::attach");
unsigned i = 0;
- for(const UInt16 *j=format.begin(); j!=format.end(); ++j, ++i)
+ for(const uint16_t *j=format.begin(); j!=format.end(); ++j, ++i)
if(*j==attch)
{
attachments[i].set(tex, level, layer);