]> git.tdb.fi Git - libs/gl.git/blobdiff - source/builders/vertexarraybuilder.cpp
Refactor vertex builders
[libs/gl.git] / source / builders / vertexarraybuilder.cpp
index 55b2a6a821b80c001a3ff282ee339a3c69a02eaf..ddec548f6d1bc8868a55e93155226a1f5efd91d6 100644 (file)
@@ -8,50 +8,32 @@ VertexArrayBuilder::VertexArrayBuilder(VertexArray &a):
        array(a)
 { }
 
-void VertexArrayBuilder::vertex_(const Vector4 &ver)
+void VertexArrayBuilder::vertex_(const Vector4 &vtx)
 {
        float *ptr = array.append();
-       for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
+       const VertexFormat &format = array.get_format();
+       for(const unsigned char *c=format.begin(); c!=format.end(); ++c)
        {
                unsigned sz = get_component_size(*c);
                unsigned t = get_component_type(*c);
-               if(*c==COLOR4_UBYTE)
+               if(t>=attr.size())
+                       ptr += sz;
+               else if(*c==COLOR4_UBYTE)
                {
                        union { unsigned char c[4]; float f; } u;
-                       u.c[0] = static_cast<unsigned char>(col.r*255);
-                       u.c[1] = static_cast<unsigned char>(col.g*255);
-                       u.c[2] = static_cast<unsigned char>(col.b*255);
-                       u.c[3] = static_cast<unsigned char>(col.a*255);
+                       u.c[0] = static_cast<unsigned char>(attr[t].x*255);
+                       u.c[1] = static_cast<unsigned char>(attr[t].y*255);
+                       u.c[2] = static_cast<unsigned char>(attr[t].z*255);
+                       u.c[3] = static_cast<unsigned char>(attr[t].w*255);
                        *ptr++ = u.f;
                }
-               else if(*c==NORMAL3)
-               {
-                       *ptr++ = nor.x;
-                       *ptr++ = nor.y;
-                       *ptr++ = nor.z;
-               }
-               else if(t==get_component_type(COLOR4_FLOAT))
-               {
-                       *ptr++ = col.r;
-                       *ptr++ = col.g;
-                       *ptr++ = col.b;
-                       if(sz>=4) *ptr++ = col.a;
-               }
                else
                {
-                       const Vector4 *v = 0;
-                       if(t==get_component_type(VERTEX3))
-                               v = &ver;
-                       else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12)
-                               v = &texc[t-get_component_type(TEXCOORD1)];
-                       else if(*c>=ATTRIB1)
-                               v = &attr[t-get_component_type(ATTRIB1)];
-                       else
-                               v = &attr[t];
-                       *ptr++ = v->x;
-                       if(sz>=2) *ptr++ = v->y;
-                       if(sz>=3) *ptr++ = v->z;
-                       if(sz>=4) *ptr++ = v->w;
+                       const Vector4 &v = (t==0 ? vtx : attr[t]);
+                       *ptr++ = v.x;
+                       if(sz>=2) *ptr++ = v.y;
+                       if(sz>=3) *ptr++ = v.z;
+                       if(sz>=4) *ptr++ = v.w;
                }
        }
 }