]> git.tdb.fi Git - libs/gl.git/blobdiff - source/builders/sequencetemplate.h
Redesign depth and stencil test and blend state management
[libs/gl.git] / source / builders / sequencetemplate.h
index 32736d8ee7645e255255d9275abb6156db354b1a..061fdfc39928f1b4ce8e2634ffe3e1d933ec1086 100644 (file)
@@ -6,13 +6,14 @@
 #include <msp/core/typeregistry.h>
 #include <msp/datafile/objectloader.h>
 #include "blend.h"
+#include "depthtest.h"
 #include "postprocessor.h"
 #include "predicate.h"
+#include "stenciltest.h"
 
 namespace Msp {
 namespace GL {
 
-class DepthTest;
 class Lighting;
 class Renderable;
 
@@ -77,20 +78,22 @@ public:
                        void set_inline_base_name(const std::string &);
 
                private:
-                       void blend(BlendFactor, BlendFactor);
-                       void blend_predefined(const std::string &);
-                       void depth_test(Predicate);
-                       void depth_test_predefined(const std::string &);
+                       void blend();
+                       void blend_factors(BlendFactor, BlendFactor);
+                       void depth_test();
+                       void depth_compare(Predicate);
                        void lighting(const std::string &);
                        void lighting_inline();
                        void object(const std::string &);
                        void scene(const std::string &);
+                       void stencil_test();
                };
 
                std::string tag;
                const Lighting *lighting;
-               RefPtr<const DepthTest> depth_test;
-               RefPtr<const Blend> blend;
+               DepthTest depth_test;
+               StencilTest stencil_test;
+               Blend blend;
                std::string slot_name;
                Renderable *default_renderable;