void prepare();
};
- typedef std::list<TimedKeyFrame> KeyFrameList;
-
struct UniformInfo
{
std::string name;
{
private:
const Animation *animation;
- KeyFrameList::const_iterator iter;
+ std::vector<TimedKeyFrame>::const_iterator iter;
Time::TimeDelta time_since_keyframe;
bool end;
private:
const Armature *armature;
- KeyFrameList keyframes;
+ std::vector<TimedKeyFrame> keyframes;
bool looping;
std::vector<UniformInfo> uniforms;