]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Expose world-to-eye matrix in Renderer's standard shdata
[libs/gl.git] / shaderlib / msp_interface.glsl
index e606edf94a55e24f4956c2fab0fb5ad15aa9011a..fda84de95fff74de5ec6fc11180a05bc6a872168 100644 (file)
@@ -22,6 +22,7 @@ uniform mat4 eye_obj_matrix;
 uniform mat3 eye_obj_normal_matrix;
 uniform Transform
 {
+       mat4 eye_world_matrix;
        mat4 projection_matrix;
 };