]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion.glsl
Make ambient occlusion edge detection threshold adjustable
[libs/gl.git] / shaderlib / ambientocclusion.glsl
index 7f1e79a019a290c8b341f95970d6226e6eecb475..a9873b1d1fe2a4778fed2cd6fe664e404ff13ea5 100644 (file)
@@ -12,6 +12,7 @@ uniform AmbientOcclusionParams
        vec3 sample_points[max_samples];
        int n_samples;
        float occlusion_radius;
+       float edge_depth_threshold;
 };
 
 #pragma MSP stage(fragment)