#pragma MSP stage(vertex) layout(location=0) in vec4 position; void process(); void main() { gl_Position = position; passthrough; process(); } layout(location=1) in vec4 color; void process() { passthrough; } #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color; void main() { frag_color = color; } /* Expected output: vertex layout(location=0) in vec4 position; layout(location=1) in vec4 color; out vec4 _vs_out_color; void main() { gl_Position = position; _vs_out_color = color; } */ /* Expected output: fragment layout(location=0) out vec4 frag_color; in vec4 _vs_out_color; void main() { frag_color = _vs_out_color; } */