layout(push_constant) uniform Transform { mat4 mvp; }; #pragma MSP stage(vertex) layout(location=0) in vec4 position; void main() { gl_Position = mat4(mvp)*vec4(position); } // Target API: Vulkan /* Expected output: vertex layout(push_constant) uniform Transform { mat4 mvp; }; layout(location=0) in vec4 position; void main() { gl_Position = mat4(mvp)*vec4(position); } */