#pragma MSP stage(vertex) void main() { vec4 p; p.x = 1.0; p.y = 0.0; p.z = 2.0; p.w = 1.0; gl_Position = p; } /* Expected output: vertex void main() { vec4 p; p.x = 1.0; p.y = 0.0; p.z = 2.0; p.w = 1.0; gl_Position = p; } */