uniform mat4 mvp; #pragma MSP stage(vertex) layout(location=0) in vec4 position; void main() { gl_Position = mvp*position; return; gl_Position = position; } /* Expected diagnostic: :9: Unreachable code detected */ /* Expected output: vertex layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; void main() { gl_Position = mvp*position; return; } */