const bool use_color = false; #pragma MSP stage(vertex) layout(location=0) in vec4 position; layout(location=1) in vec4 color; void main() { gl_Position = position; passthrough; } #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color; void main() { frag_color = (use_color ? color : vec4(1.0)); } /* Expected output: vertex layout(location=0) in vec4 position; void main() { gl_Position = position; } */ /* Expected output: fragment layout(location=0) out vec4 frag_color; void main() { frag_color = vec4(1.0); } */