const int lod = 1; const int bias = 1; const int threshold = 3; #pragma MSP stage(vertex) layout(location=0) in vec4 position; layout(location=1) in vec4 color; void main() { gl_Position = position; passthrough; } #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color; void main() { if(lod+bias