uniform vec3 light_dir[8]; uniform int light_count; #pragma MSP stage(vertex) layout(location=0) in vec4 position; layout(location=1) in vec3 normal; void main() { out float light_intensity = 0.0; if(light_count) { for(int i=light_count; i--; ) light_intensity += dot(normal, light_dir[i]); } gl_Position = position; } #pragma MSP stage(fragment) layout(location=0) out vec4 frag_color; void main() { frag_color = vec4(vec3(light_intensity), 1.0); } /* Expected error: :10: Condition is not a boolean :12: Loop condition is not a boolean */