typedef vec4 myvec4; typedef mat4x4 mymat4; uniform mymat4 mvp; #pragma MSP stage(vertex) layout(location=0) in myvec4 position; void main() { gl_Position = mvp*position; } /* Expected output: vertex layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; void main() { gl_Position = mvp*position; } */