extension ARB_vertex_shader # Fixed-function interop enums are deprecated ignore GL_MAX_TEXTURE_COORDS_ARB ignore GL_VERTEX_PROGRAM_TWO_SIDE_ARB # OpenGL ES does not have the full range of data types ignore glVertexAttrib1sARB ignore glVertexAttrib1svARB ignore glVertexAttrib1dARB ignore glVertexAttrib1dvARB ignore glVertexAttrib2sARB ignore glVertexAttrib2svARB ignore glVertexAttrib2dARB ignore glVertexAttrib2dvARB ignore glVertexAttrib3sARB ignore glVertexAttrib3svARB ignore glVertexAttrib3dARB ignore glVertexAttrib3dvARB ignore glVertexAttrib4bvARB ignore glVertexAttrib4ubvARB ignore glVertexAttrib4sARB ignore glVertexAttrib4svARB ignore glVertexAttrib4usvARB ignore glVertexAttrib4ivARB ignore glVertexAttrib4uivARB ignore glVertexAttrib4dARB ignore glVertexAttrib4dvARB ignore glVertexAttrib4NbvARB ignore glVertexAttrib4NubARB ignore glVertexAttrib4NubvARB ignore glVertexAttrib4NivARB ignore glVertexAttrib4NsvARB ignore glVertexAttrib4NusvARB ignore glVertexAttrib4NivARB ignore glVertexAttrib4NuivARB ignore glGetVertexAttribdvARB # Program point size is always used in OpenGL ES optional GL_VERTEX_PROGRAM_POINT_SIZE_ARB # Queries for max varying component counts are deprecated ignore GL_MAX_VARYING_FLOATS_ARB # Maximum uniform component count queries were introduced to OpenGL ES in 3.0 ignore GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB