extension ARB_multitexture # OpenGL ES does not have fixed-function attributes ignore glMultiTexCoord1sARB ignore glMultiTexCoord1svARB ignore glMultiTexCoord1iARB ignore glMultiTexCoord1ivARB ignore glMultiTexCoord1fARB ignore glMultiTexCoord1fvARB ignore glMultiTexCoord1dARB ignore glMultiTexCoord1dvARB ignore glMultiTexCoord2sARB ignore glMultiTexCoord2svARB ignore glMultiTexCoord2iARB ignore glMultiTexCoord2ivARB ignore glMultiTexCoord2fARB ignore glMultiTexCoord2fvARB ignore glMultiTexCoord2dARB ignore glMultiTexCoord2dvARB ignore glMultiTexCoord3sARB ignore glMultiTexCoord3svARB ignore glMultiTexCoord3iARB ignore glMultiTexCoord3ivARB ignore glMultiTexCoord3fARB ignore glMultiTexCoord3fvARB ignore glMultiTexCoord3dARB ignore glMultiTexCoord3dvARB ignore glMultiTexCoord4sARB ignore glMultiTexCoord4svARB ignore glMultiTexCoord4iARB ignore glMultiTexCoord4ivARB ignore glMultiTexCoord4fARB ignore glMultiTexCoord4fvARB ignore glMultiTexCoord4dARB ignore glMultiTexCoord4dvARB # With shaders the newer GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is more # appropriate; keep the old constant for legacy support optional GL_MAX_TEXTURE_UNITS_ARB # Used to control legacy vertex arrays optional GL_CLIENT_ACTIVE_TEXTURE_ARB optional glClientActiveTextureARB