method "" { material { type pbr; base_color_map "grass_baseColor.png.tex"; metalness 0.00000; roughness 0.600000; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; alpha_cutoff 0.500000; }; receive_shadows true; instancing true; }; method "shadow" { shader "occluder_masked_instanced.shader"; texture "alpha_map" { texture "grass_baseColor.png.tex"; sampler "linear_mip.samp"; }; uniforms { uniform "alpha_cutoff" 0.500000; }; }; method "shadow_thsm" { shader "occluder_thsm_masked_instanced.shader"; texture "alpha_map" { texture "grass_baseColor.png.tex"; sampler "linear_mip.samp"; }; uniforms { uniform "alpha_cutoff" 0.500000; }; };