method "" { material { type pbr; base_color 0.0353189 0.101362 0.429226 1.00000; metalness 0.00000; roughness 0.500000; emission 0.00000 0.00000 0.00000; }; receive_shadows true; face_cull CULL_BACK; }; method "shadow" { shader "occluder.glsl.shader"; face_cull CULL_BACK; }; method "shadow_thsm" { shader "occluder_thsm.glsl.shader"; face_cull CULL_BACK; };