method "" { material { type pbr; base_color_map "Tree_0Mat_baseColor.png.tex"; metalness 0.00000; roughness_map "Tree_0Mat_metallicRoughness.png_G.tex"; normal_map "Tree_0Mat_normal.png.tex"; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; }; receive_shadows true; face_cull CULL_BACK; }; method "shadow" { shader "occluder.glsl.shader"; face_cull CULL_BACK; }; method "shadow_thsm" { shader "occluder_thsm.glsl.shader"; face_cull CULL_BACK; };