method "" { material { type pbr; base_color_map "Tiles028_2K_Color.jpg.tex2d"; metalness 0.00000; roughness_map "Tiles028_2K_Roughness.jpg.tex2d"; normal_map "Tiles028_2K_Normal.jpg.tex2d"; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; }; receive_shadows true; }; method "shadow" { shader "_occluder.glsl.shader"; };