method "" { material { type pbr; base_color_map "Stone_albedo.jpg.tex"; metalness 0.00000; roughness_map "Stone_roughness.jpg.tex"; normal_map "Stone_normal.jpg.tex"; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; }; receive_shadows true; image_based_lighting true; }; method "shadow" { shader "occluder.glsl.shader"; }; method "shadow_thsm" { shader "occluder_thsm.glsl.shader"; };