pass "" { material { type pbr; base_color_map "Stone_albedo.jpg.tex2d"; metalness 0.00000; roughness_map "Stone_roughness.jpg.tex2d"; normal_map "Stone_normal.jpg.tex2d"; emission 0.00000 0.00000 0.00000; sampler "linear_mip.samp"; }; receive_shadows true; }; pass "shadow" { shader "_occluder.glsl.shader"; };