type ordered; scene "Background.scene"; scene { type simple; object "Sphere.object" "Sphere" { transform { position 0.00000 0.00000 3.27483; euler 0.00000 -0.00000 0.00000; scale 1.00000 1.00000 1.00000; }; }; }; scene { type zsorted; object "Flare.object" "Flare" { transform { position 0.0409660 -1.87497 3.35741; euler 0.00000 -0.00000 0.00000; scale 1.00000 1.00000 1.00000; }; }; };