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Check for armature mismatches in Animation
[libs/gl.git] / source / texture1d.cpp
1 #include <msp/core/raii.h>
2 #include <msp/gl/extensions/arb_direct_state_access.h>
3 #include <msp/gl/extensions/arb_texture_storage.h>
4 #include <msp/gl/extensions/msp_texture1d.h>
5 #include "bindable.h"
6 #include "error.h"
7 #include "texture1d.h"
8
9 using namespace std;
10
11 namespace Msp {
12 namespace GL {
13
14 Texture1D::Texture1D():
15         Texture(GL_TEXTURE_1D),
16         width(0),
17         allocated(0)
18 {
19         static Require _req(MSP_texture1D);
20 }
21
22 void Texture1D::storage(PixelFormat fmt, unsigned wd, unsigned lv)
23 {
24         if(width>0)
25                 throw invalid_operation("Texture1D::storage");
26         if(wd==0)
27                 throw invalid_argument("Texture1D::storage");
28
29         set_internal_format(fmt);
30         width = wd;
31         levels = get_n_levels();
32         if(lv)
33                 levels = min(levels, lv);
34 }
35
36 void Texture1D::allocate(unsigned level)
37 {
38         if(width==0)
39                 throw invalid_operation("Texture1D::allocate");
40         if(level>=levels)
41                 throw invalid_argument("Texture1D::allocate");
42         if(allocated&(1<<level))
43                 return;
44
45         if(ARB_texture_storage)
46         {
47                 if(ARB_direct_state_access)
48                         glTextureStorage1D(id, levels, ifmt, width);
49                 else
50                 {
51                         BindRestore _bind(this);
52                         glTexStorage1D(target, levels, ifmt, width);
53                 }
54                 allocated |= (1<<levels)-1;
55         }
56         else
57         {
58                 PixelFormat base_fmt = get_base_pixelformat(ifmt);
59                 image(level, base_fmt, get_alloc_type(base_fmt), 0);
60         }
61 }
62
63 void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
64 {
65         if(width==0)
66                 throw invalid_operation("Texture1D::image");
67
68         unsigned w = get_level_size(level);
69
70         if(ARB_texture_storage)
71                 return sub_image(level, 0, w, fmt, type, data);
72
73         BindRestore _bind(this);
74         glTexImage1D(target, level, ifmt, w, 0, get_upload_format(fmt), type, data);
75
76         allocated |= 1<<level;
77         if(gen_mipmap && level==0)
78         {
79                 auto_generate_mipmap();
80                 allocated |= (1<<get_n_levels())-1;
81         }
82 }
83
84 void Texture1D::sub_image(unsigned level, int x, unsigned wd, PixelFormat fmt, DataType type, const void *data)
85 {
86         if(width==0)
87                 throw invalid_operation("Texture3D::image");
88
89         Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
90         allocate(level);
91
92         fmt = get_upload_format(fmt);
93         if(ARB_direct_state_access)
94                 glTextureSubImage1D(id, level, x, wd, fmt, type, data);
95         else
96                 glTexSubImage1D(target, level, x, wd, fmt, type, data);
97
98         if(gen_mipmap && level==0)
99                 auto_generate_mipmap();
100 }
101
102 void Texture1D::image(const Graphics::Image &img, bool srgb)
103 {
104         if(img.get_height()!=1)
105                 throw incompatible_data("Texture1D::image");
106
107         unsigned w = img.get_width();
108         PixelFormat fmt = pixelformat_from_graphics(img.get_format());
109         if(width==0)
110         {
111                 unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1);
112                 storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, l);
113         }
114         else if(w!=width)
115                 throw incompatible_data("Texture1D::image");
116
117         image(0, fmt, UNSIGNED_BYTE, img.get_data());
118 }
119
120 unsigned Texture1D::get_n_levels() const
121 {
122         unsigned n = 0;
123         for(unsigned s=width; s; s>>=1, ++n) ;
124         return n;
125 }
126
127 unsigned Texture1D::get_level_size(unsigned level) const
128 {
129         return width>>level;
130 }
131
132 UInt64 Texture1D::get_data_size() const
133 {
134         return id ? width*get_pixel_size(ifmt) : 0;
135 }
136
137
138 Texture1D::Loader::Loader(Texture1D &t):
139         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t)
140 {
141         init();
142 }
143
144 Texture1D::Loader::Loader(Texture1D &t, Collection &c):
145         DataFile::DerivedObjectLoader<Texture1D, Texture::Loader>(t, c)
146 {
147         init();
148 }
149
150 void Texture1D::Loader::init()
151 {
152         add("raw_data", &Loader::raw_data);
153         add("storage", &Loader::storage);
154 }
155
156 void Texture1D::Loader::raw_data(const string &data)
157 {
158         obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data());
159 }
160
161 void Texture1D::Loader::storage(PixelFormat fmt, unsigned w)
162 {
163         obj.storage(fmt, w);
164 }
165
166 } // namespace GL
167 } // namespace Msp