7 #include "programdata.h"
9 #include "uniformblock.h"
17 ProgramData::ProgramData():
22 static RequireExtension _ext("GL_ARB_shader_objects");
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27 uniforms(other.uniforms),
32 for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33 i->second = i->second->clone();
36 ProgramData::~ProgramData()
38 for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
40 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41 delete i->second.block;
44 void ProgramData::uniform(const string &name, Uniform *uni)
46 UniformMap::iterator i = uniforms.find(name);
58 void ProgramData::uniform(const string &name, int v)
60 uniform(name, new Uniform1i(v));
63 void ProgramData::uniform(const string &name, float v)
65 uniform(name, new Uniform1f(v));
68 void ProgramData::uniform(const string &name, float v0, float v1)
70 float va[2] = { v0, v1 };
74 void ProgramData::uniform2(const string &name, const float *v)
76 uniform(name, new Uniform2f(v));
79 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
81 float va[3] = { v0, v1, v2 };
85 void ProgramData::uniform(const string &name, const Vector3 &v)
87 uniform(name, v.x, v.y, v.z);
90 void ProgramData::uniform3(const string &name, const float *v)
92 uniform(name, new Uniform3f(v));
95 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
97 float va[4] = { v0, v1, v2, v3 };
101 void ProgramData::uniform(const string &name, const Vector4 &v)
103 uniform(name, v.x, v.y, v.z, v.w);
106 void ProgramData::uniform(const string &name, const Color &c)
108 uniform(name, c.r, c.g, c.b, c.a);
111 void ProgramData::uniform4(const string &name, const float *v)
113 uniform(name, new Uniform4f(v));
116 void ProgramData::uniform_matrix4(const string &name, const float *v)
118 uniform(name, new UniformMatrix4x4f(v));
121 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
124 copy(m.data(), m.data()+16, v);
125 uniform_matrix4(name, v);
128 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
130 uniform(name, new UniformArray<Uniform1f>(n, v));
133 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
135 uniform(name, new UniformArray<Uniform2f>(n, v));
138 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
140 uniform(name, new UniformArray<Uniform3f>(n, v));
143 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
145 uniform(name, new UniformArray<Uniform4f>(n, v));
148 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
150 uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
153 const UniformBlock &ProgramData::get_block(const Program &prog, const Program::UniformBlockInfo *info) const
157 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
158 i->second.dirty = true;
162 unsigned layout_hash = (info ? info->layout_hash : prog.get_uniform_layout_hash());
164 map<unsigned, Block>::iterator i = blocks.find(layout_hash);
167 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
168 i->second.dirty = true;
171 i->second.block = new UniformBlock(info->data_size);
173 buffer = new Buffer(UNIFORM_BUFFER);
174 i->second.block->use_buffer(buffer, last_block);
175 last_block = i->second.block;
178 i->second.block = new UniformBlock;
181 UniformBlock &block = *i->second.block;
186 for(vector<const Program::UniformInfo *>::const_iterator j=info->uniforms.begin(); j!=info->uniforms.end(); ++j)
188 // XXX individual array elements
189 UniformMap::const_iterator k = uniforms.find((*j)->name);
190 if(k!=uniforms.end())
191 block.attach(**j, *k->second);
196 for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
198 int loc = prog.get_uniform_location(j->first);
200 block.attach(loc, *j->second);
203 i->second.dirty = false;
209 const UniformBlock &ProgramData::get_block(const Program &prog, const string &name) const
212 return get_block(prog, 0);
214 return get_block(prog, &prog.get_uniform_block_info(name));
217 void ProgramData::apply() const
219 const Program *prog = Program::current();
221 throw invalid_operation("ProgramData::apply");
223 const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
224 if(!prog_blocks.empty())
226 typedef pair<const UniformBlock *, unsigned> ApplyBlock;
227 list<ApplyBlock> apply_blocks;
228 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
230 const UniformBlock &block = get_block(*prog, &i->second);
231 apply_blocks.push_back(make_pair(&block, i->second.bind_point));
237 for(list<ApplyBlock>::const_iterator i=apply_blocks.begin(); i!=apply_blocks.end(); ++i)
238 i->first->apply(i->second);
241 const UniformBlock &block = get_block(*prog, 0);
246 ProgramData::Block::Block():
252 ProgramData::Loader::Loader(ProgramData &pd):
253 DataFile::ObjectLoader<ProgramData>(pd)
255 add("uniform1i", &Loader::uniform1i);
256 add("uniform1f", &Loader::uniform1f);
257 add("uniform2f", &Loader::uniform2f);
258 add("uniform3f", &Loader::uniform3f);
259 add("uniform4f", &Loader::uniform4f);
262 void ProgramData::Loader::uniform1i(const string &n, int v)
267 void ProgramData::Loader::uniform1f(const string &n, float v)
272 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
274 obj.uniform(n, v0, v1);
277 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
279 obj.uniform(n, v0, v1, v2);
282 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
284 obj.uniform(n, v0, v1, v2, v3);