]> git.tdb.fi Git - libs/gl.git/blob - source/programdata.cpp
Rename the matrix reference version of uniform_matrix4 to uniform
[libs/gl.git] / source / programdata.cpp
1 #include "arb_shader_objects.h"
2 #include "buffer.h"
3 #include "color.h"
4 #include "error.h"
5 #include "matrix.h"
6 #include "program.h"
7 #include "programdata.h"
8 #include "uniform.h"
9 #include "uniformblock.h"
10 #include "vector.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 ProgramData::ProgramData():
18         last_block(0),
19         buffer(0),
20         changes(NO_CHANGES)
21 {
22         static Require _req(ARB_shader_objects);
23 }
24
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27         uniforms(other.uniforms),
28         last_block(0),
29         buffer(0),
30         changes(NO_CHANGES)
31 {
32         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33                 i->second = i->second->clone();
34 }
35
36 ProgramData::~ProgramData()
37 {
38         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
39                 delete i->second;
40         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41                 delete i->second.block;
42         delete buffer;
43 }
44
45 void ProgramData::uniform(const string &name, Uniform *uni)
46 {
47         UniformMap::iterator i = uniforms.find(name);
48         if(i!=uniforms.end())
49         {
50                 /* UniformBlock does not copy the uniforms, so existing blocks will be
51                 left with stale pointers.  This is not a problem as long as no one stores
52                 pointers to the blocks and expects them to stay valid. */
53                 delete i->second;
54                 i->second = uni;
55                 changes = VALUES_CHANGED;
56         }
57         else
58         {
59                 uniforms[name] = uni;
60                 changes = KEYS_CHANGED;
61         }
62 }
63
64 void ProgramData::uniform(const string &name, int v)
65 {
66         uniform(name, new Uniform1i(v));
67 }
68
69 void ProgramData::uniform(const string &name, float v)
70 {
71         uniform(name, new Uniform1f(v));
72 }
73
74 void ProgramData::uniform(const string &name, float v0, float v1)
75 {
76         float va[2] = { v0, v1 };
77         uniform2(name, va);
78 }
79
80 void ProgramData::uniform2(const string &name, const float *v)
81 {
82         uniform(name, new Uniform2f(v));
83 }
84
85 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
86 {
87         float va[3] = { v0, v1, v2 };
88         uniform3(name, va);
89 }
90
91 void ProgramData::uniform(const string &name, const Vector3 &v)
92 {
93         uniform(name, v.x, v.y, v.z);
94 }
95
96 void ProgramData::uniform3(const string &name, const float *v)
97 {
98         uniform(name, new Uniform3f(v));
99 }
100
101 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
102 {
103         float va[4] = { v0, v1, v2, v3 };
104         uniform4(name, va);
105 }
106
107 void ProgramData::uniform(const string &name, const Vector4 &v)
108 {
109         uniform(name, v.x, v.y, v.z, v.w);
110 }
111
112 void ProgramData::uniform(const string &name, const Color &c)
113 {
114         uniform(name, c.r, c.g, c.b, c.a);
115 }
116
117 void ProgramData::uniform4(const string &name, const float *v)
118 {
119         uniform(name, new Uniform4f(v));
120 }
121
122 void ProgramData::uniform_matrix2(const string &name, const float *v)
123 {
124         uniform(name, new UniformMatrix2x2f(v));
125 }
126
127 void ProgramData::uniform_matrix3(const string &name, const float *v)
128 {
129         uniform(name, new UniformMatrix3x3f(v));
130 }
131
132 void ProgramData::uniform(const string &name, const Matrix &m)
133 {
134         float v[16];
135         copy(m.data(), m.data()+16, v);
136         uniform_matrix4(name, v);
137 }
138
139 void ProgramData::uniform_matrix4(const string &name, const float *v)
140 {
141         uniform(name, new UniformMatrix4x4f(v));
142 }
143
144 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
145 {
146         uniform(name, new UniformArray<Uniform1f>(n, v));
147 }
148
149 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
150 {
151         uniform(name, new UniformArray<Uniform2f>(n, v));
152 }
153
154 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
155 {
156         uniform(name, new UniformArray<Uniform3f>(n, v));
157 }
158
159 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
160 {
161         uniform(name, new UniformArray<Uniform4f>(n, v));
162 }
163
164 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
165 {
166         uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
167 }
168
169 void ProgramData::find_uniforms_for_block(Block &block, const Program::UniformBlockInfo &info) const
170 {
171         block.uniforms.clear();
172         for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
173         {
174                 // XXX individual array elements
175                 UniformMap::const_iterator j = uniforms.find((*i)->name);
176                 if(j!=uniforms.end())
177                         block.uniforms[(*i)->location] = &j->second;
178         }
179 }
180
181 UniformBlock *ProgramData::create_block(const Program::UniformBlockInfo &info) const
182 {
183         UniformBlock *block = new UniformBlock(info.data_size);
184         if(!buffer)
185         {
186                 buffer = new Buffer(UNIFORM_BUFFER);
187                 buffer->set_usage(STREAM_DRAW);
188         }
189         block->use_buffer(buffer, last_block);
190         last_block = block;
191         return block;
192 }
193
194 const UniformBlock *ProgramData::get_block(const Program &prog, const Program::UniformBlockInfo *info) const
195 {
196         if(changes)
197         {
198                 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
199                         if(i->second.changes<changes)
200                                 i->second.changes = changes;
201                 changes = NO_CHANGES;
202         }
203
204         unsigned layout_hash = (info ? info->layout_hash : prog.get_uniform_layout_hash());
205
206         map<unsigned, Block>::iterator i = blocks.find(layout_hash);
207         if(i==blocks.end())
208         {
209                 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
210                 if(info)
211                 {
212                         find_uniforms_for_block(i->second, *info);
213
214                         if(!i->second.uniforms.empty())
215                         {
216                                 i->second.block = create_block(*info);
217                                 i->second.changes = VALUES_CHANGED;
218                         }
219                 }
220                 else
221                 {
222                         i->second.block = new UniformBlock;
223                         i->second.changes = VALUES_CHANGED;
224                 }
225         }
226         else if(info && i->second.changes==KEYS_CHANGED)
227         {
228                 find_uniforms_for_block(i->second, *info);
229                 if(!i->second.uniforms.empty())
230                 {
231                         if(!i->second.block)
232                                 i->second.block = create_block(*info);
233                         i->second.changes = VALUES_CHANGED;
234                 }
235                 else
236                         i->second.changes = NO_CHANGES;
237         }
238
239         if(!i->second.block)
240                 return 0;
241
242         UniformBlock &block = *i->second.block;
243         if(i->second.changes)
244         {
245                 if(info)
246                 {
247                         vector<const Program::UniformInfo *>::const_iterator j = info->uniforms.begin();
248                         map<unsigned, const Uniform *const *>::const_iterator k = i->second.uniforms.begin();
249                         while(j!=info->uniforms.end() && k!=i->second.uniforms.end())
250                         {
251                                 if(k->first==(*j)->location)
252                                 {
253                                         block.attach(**j, **k->second);
254                                         ++k;
255                                 }
256                                 ++j;
257                         }
258                 }
259                 else
260                 {
261                         for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
262                         {
263                                 int loc = prog.get_uniform_location(j->first);
264                                 if(loc>=0)
265                                         block.attach(loc, *j->second);
266                         }
267                 }
268                 i->second.changes = NO_CHANGES;
269         }
270
271         return &block;
272 }
273
274 const UniformBlock *ProgramData::get_block(const Program &prog, const string &name) const
275 {
276         if(name.empty())
277                 return get_block(prog, 0);
278         else
279                 return get_block(prog, &prog.get_uniform_block_info(name));
280 }
281
282 void ProgramData::apply() const
283 {
284         const Program *prog = Program::current();
285         if(!prog)
286                 throw invalid_operation("ProgramData::apply");
287
288         const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
289         if(!prog_blocks.empty())
290         {
291                 typedef pair<const UniformBlock *, unsigned> ApplyBlock;
292                 list<ApplyBlock> apply_blocks;
293                 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
294                         if(const UniformBlock *block = get_block(*prog, &i->second))
295                                 apply_blocks.push_back(make_pair(block, i->second.bind_point));
296
297                 if(buffer)
298                         buffer->bind();
299
300                 for(list<ApplyBlock>::const_iterator i=apply_blocks.begin(); i!=apply_blocks.end(); ++i)
301                         i->first->apply(i->second);
302         }
303
304         if(const UniformBlock *block = get_block(*prog, 0))
305                 block->apply(-1);
306 }
307
308
309 ProgramData::Block::Block():
310         changes(NO_CHANGES),
311         block(0)
312 { }
313
314
315 ProgramData::Loader::Loader(ProgramData &pd):
316         DataFile::ObjectLoader<ProgramData>(pd)
317 {
318         add("uniform1i", &Loader::uniform1i);
319         add("uniform1f", &Loader::uniform1f);
320         add("uniform2f", &Loader::uniform2f);
321         add("uniform3f", &Loader::uniform3f);
322         add("uniform4f", &Loader::uniform4f);
323 }
324
325 void ProgramData::Loader::uniform1i(const string &n, int v)
326 {
327         obj.uniform(n, v);
328 }
329
330 void ProgramData::Loader::uniform1f(const string &n, float v)
331 {
332         obj.uniform(n, v);
333 }
334
335 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
336 {
337         obj.uniform(n, v0, v1);
338 }
339
340 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
341 {
342         obj.uniform(n, v0, v1, v2);
343 }
344
345 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
346 {
347         obj.uniform(n, v0, v1, v2, v3);
348 }
349
350 } // namespace GL
351 } // namespace Msp