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Construct uniform buffers for named uniform blocks
[libs/gl.git] / source / programdata.cpp
1 #include "buffer.h"
2 #include "color.h"
3 #include "error.h"
4 #include "extension.h"
5 #include "matrix.h"
6 #include "program.h"
7 #include "programdata.h"
8 #include "uniform.h"
9 #include "uniformblock.h"
10 #include "vector.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 ProgramData::ProgramData():
18         last_block(0),
19         buffer(0),
20         modified(false)
21 {
22         static RequireExtension _ext("GL_ARB_shader_objects");
23 }
24
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27         uniforms(other.uniforms),
28         last_block(0),
29         buffer(0),
30         modified(false)
31 {
32         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33                 i->second = i->second->clone();
34 }
35
36 ProgramData::~ProgramData()
37 {
38         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
39                 delete i->second;
40         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41                 delete i->second.block;
42 }
43
44 void ProgramData::uniform(const string &name, Uniform *uni)
45 {
46         UniformMap::iterator i = uniforms.find(name);
47         if(i!=uniforms.end())
48         {
49                 delete i->second;
50                 i->second = uni;
51         }
52         else
53                 uniforms[name] = uni;
54
55         modified = true;
56 }
57
58 void ProgramData::uniform(const string &name, int v)
59 {
60         uniform(name, new Uniform1i(v));
61 }
62
63 void ProgramData::uniform(const string &name, float v)
64 {
65         uniform(name, new Uniform1f(v));
66 }
67
68 void ProgramData::uniform(const string &name, float v0, float v1)
69 {
70         float va[2] = { v0, v1 };
71         uniform2(name, va);
72 }
73
74 void ProgramData::uniform2(const string &name, const float *v)
75 {
76         uniform(name, new Uniform2f(v));
77 }
78
79 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
80 {
81         float va[3] = { v0, v1, v2 };
82         uniform3(name, va);
83 }
84
85 void ProgramData::uniform(const string &name, const Vector3 &v)
86 {
87         uniform(name, v.x, v.y, v.z);
88 }
89
90 void ProgramData::uniform3(const string &name, const float *v)
91 {
92         uniform(name, new Uniform3f(v));
93 }
94
95 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
96 {
97         float va[4] = { v0, v1, v2, v3 };
98         uniform4(name, va);
99 }
100
101 void ProgramData::uniform(const string &name, const Vector4 &v)
102 {
103         uniform(name, v.x, v.y, v.z, v.w);
104 }
105
106 void ProgramData::uniform(const string &name, const Color &c)
107 {
108         uniform(name, c.r, c.g, c.b, c.a);
109 }
110
111 void ProgramData::uniform4(const string &name, const float *v)
112 {
113         uniform(name, new Uniform4f(v));
114 }
115
116 void ProgramData::uniform_matrix4(const string &name, const float *v)
117 {
118         uniform(name, new UniformMatrix4x4f(v));
119 }
120
121 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
122 {
123         float v[16];
124         copy(m.data(), m.data()+16, v);
125         uniform_matrix4(name, v);
126 }
127
128 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
129 {
130         uniform(name, new UniformArray<Uniform1f>(n, v));
131 }
132
133 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
134 {
135         uniform(name, new UniformArray<Uniform2f>(n, v));
136 }
137
138 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
139 {
140         uniform(name, new UniformArray<Uniform3f>(n, v));
141 }
142
143 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
144 {
145         uniform(name, new UniformArray<Uniform4f>(n, v));
146 }
147
148 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
149 {
150         uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
151 }
152
153 const UniformBlock &ProgramData::get_block(const Program &prog, const string &name) const
154 {
155         if(modified)
156         {
157                 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
158                         i->second.dirty = true;
159                 modified = false;
160         }
161
162         const Program::UniformBlockInfo *info = 0;
163         unsigned layout_hash;
164         if(!name.empty())
165         {
166                 info = &prog.get_uniform_block_info(name);
167                 layout_hash = info->layout_hash;
168         }
169         else
170                 layout_hash = prog.get_uniform_layout_hash();
171
172         map<unsigned, Block>::iterator i = blocks.find(layout_hash);
173         if(i==blocks.end())
174         {
175                 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
176                 i->second.dirty = true;
177                 if(info)
178                 {
179                         i->second.block = new UniformBlock(info->data_size);
180                         if(!buffer)
181                                 buffer = new Buffer(UNIFORM_BUFFER);
182                         i->second.block->use_buffer(buffer, last_block);
183                         last_block = i->second.block;
184                 }
185                 else
186                         i->second.block = new UniformBlock;
187         }
188
189         UniformBlock &block = *i->second.block;
190         if(i->second.dirty)
191         {
192                 if(info)
193                 {
194                         for(vector<const Program::UniformInfo *>::const_iterator j=info->uniforms.begin(); j!=info->uniforms.end(); ++j)
195                         {
196                                 // XXX individual array elements
197                                 UniformMap::const_iterator k = uniforms.find((*j)->name);
198                                 if(k!=uniforms.end())
199                                         block.attach(**j, *k->second);
200                         }
201                 }
202                 else
203                 {
204                         for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
205                         {
206                                 int loc = prog.get_uniform_location(j->first);
207                                 if(loc>=0)
208                                         block.attach(loc, *j->second);
209                         }
210                 }
211                 i->second.dirty = false;
212         }
213
214         return block;
215 }
216
217 void ProgramData::apply() const
218 {
219         const Program *prog = Program::current();
220         if(!prog)
221                 throw invalid_operation("ProgramData::apply");
222
223         const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
224         for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
225         {
226                 const UniformBlock &block = get_block(*prog, i->second.name);
227                 block.apply(i->second.bind_point);
228         }
229
230         const UniformBlock &block = get_block(*prog, string());
231         block.apply(-1);
232 }
233
234
235 ProgramData::Block::Block():
236         dirty(false),
237         block(0)
238 { }
239
240
241 ProgramData::Loader::Loader(ProgramData &pd):
242         DataFile::ObjectLoader<ProgramData>(pd)
243 {
244         add("uniform1i", &Loader::uniform1i);
245         add("uniform1f", &Loader::uniform1f);
246         add("uniform2f", &Loader::uniform2f);
247         add("uniform3f", &Loader::uniform3f);
248         add("uniform4f", &Loader::uniform4f);
249 }
250
251 void ProgramData::Loader::uniform1i(const string &n, int v)
252 {
253         obj.uniform(n, v);
254 }
255
256 void ProgramData::Loader::uniform1f(const string &n, float v)
257 {
258         obj.uniform(n, v);
259 }
260
261 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
262 {
263         obj.uniform(n, v0, v1);
264 }
265
266 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
267 {
268         obj.uniform(n, v0, v1, v2);
269 }
270
271 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
272 {
273         obj.uniform(n, v0, v1, v2, v3);
274 }
275
276 } // namespace GL
277 } // namespace Msp