]> git.tdb.fi Git - libs/gl.git/blob - source/programdata.cpp
Complete rewrite of extension handling
[libs/gl.git] / source / programdata.cpp
1 #include "arb_shader_objects.h"
2 #include "buffer.h"
3 #include "color.h"
4 #include "error.h"
5 #include "matrix.h"
6 #include "program.h"
7 #include "programdata.h"
8 #include "uniform.h"
9 #include "uniformblock.h"
10 #include "vector.h"
11
12 using namespace std;
13
14 namespace Msp {
15 namespace GL {
16
17 ProgramData::ProgramData():
18         last_block(0),
19         buffer(0),
20         changes(NO_CHANGES)
21 {
22         static Require _req(ARB_shader_objects);
23 }
24
25 // Blocks are intentionally left uncopied
26 ProgramData::ProgramData(const ProgramData &other):
27         uniforms(other.uniforms),
28         last_block(0),
29         buffer(0),
30         changes(NO_CHANGES)
31 {
32         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
33                 i->second = i->second->clone();
34 }
35
36 ProgramData::~ProgramData()
37 {
38         for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i)
39                 delete i->second;
40         for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
41                 delete i->second.block;
42         delete buffer;
43 }
44
45 void ProgramData::uniform(const string &name, Uniform *uni)
46 {
47         UniformMap::iterator i = uniforms.find(name);
48         if(i!=uniforms.end())
49         {
50                 /* UniformBlock does not copy the uniforms, so existing blocks will be
51                 left with stale pointers.  This is not a problem as long as no one stores
52                 pointers to the blocks and expects them to stay valid. */
53                 delete i->second;
54                 i->second = uni;
55                 changes = VALUES_CHANGED;
56         }
57         else
58         {
59                 uniforms[name] = uni;
60                 changes = KEYS_CHANGED;
61         }
62 }
63
64 void ProgramData::uniform(const string &name, int v)
65 {
66         uniform(name, new Uniform1i(v));
67 }
68
69 void ProgramData::uniform(const string &name, float v)
70 {
71         uniform(name, new Uniform1f(v));
72 }
73
74 void ProgramData::uniform(const string &name, float v0, float v1)
75 {
76         float va[2] = { v0, v1 };
77         uniform2(name, va);
78 }
79
80 void ProgramData::uniform2(const string &name, const float *v)
81 {
82         uniform(name, new Uniform2f(v));
83 }
84
85 void ProgramData::uniform(const string &name, float v0, float v1, float v2)
86 {
87         float va[3] = { v0, v1, v2 };
88         uniform3(name, va);
89 }
90
91 void ProgramData::uniform(const string &name, const Vector3 &v)
92 {
93         uniform(name, v.x, v.y, v.z);
94 }
95
96 void ProgramData::uniform3(const string &name, const float *v)
97 {
98         uniform(name, new Uniform3f(v));
99 }
100
101 void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3)
102 {
103         float va[4] = { v0, v1, v2, v3 };
104         uniform4(name, va);
105 }
106
107 void ProgramData::uniform(const string &name, const Vector4 &v)
108 {
109         uniform(name, v.x, v.y, v.z, v.w);
110 }
111
112 void ProgramData::uniform(const string &name, const Color &c)
113 {
114         uniform(name, c.r, c.g, c.b, c.a);
115 }
116
117 void ProgramData::uniform4(const string &name, const float *v)
118 {
119         uniform(name, new Uniform4f(v));
120 }
121
122 void ProgramData::uniform_matrix4(const string &name, const float *v)
123 {
124         uniform(name, new UniformMatrix4x4f(v));
125 }
126
127 void ProgramData::uniform_matrix4(const string &name, const Matrix &m)
128 {
129         float v[16];
130         copy(m.data(), m.data()+16, v);
131         uniform_matrix4(name, v);
132 }
133
134 void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)
135 {
136         uniform(name, new UniformArray<Uniform1f>(n, v));
137 }
138
139 void ProgramData::uniform2_array(const string &name, unsigned n, const float *v)
140 {
141         uniform(name, new UniformArray<Uniform2f>(n, v));
142 }
143
144 void ProgramData::uniform3_array(const string &name, unsigned n, const float *v)
145 {
146         uniform(name, new UniformArray<Uniform3f>(n, v));
147 }
148
149 void ProgramData::uniform4_array(const string &name, unsigned n, const float *v)
150 {
151         uniform(name, new UniformArray<Uniform4f>(n, v));
152 }
153
154 void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v)
155 {
156         uniform(name, new UniformArray<UniformMatrix4x4f>(n, v));
157 }
158
159 void ProgramData::find_uniforms_for_block(Block &block, const Program::UniformBlockInfo &info) const
160 {
161         block.uniforms.clear();
162         for(vector<const Program::UniformInfo *>::const_iterator i=info.uniforms.begin(); i!=info.uniforms.end(); ++i)
163         {
164                 // XXX individual array elements
165                 UniformMap::const_iterator j = uniforms.find((*i)->name);
166                 if(j!=uniforms.end())
167                         block.uniforms[(*i)->location] = &j->second;
168         }
169 }
170
171 UniformBlock *ProgramData::create_block(const Program::UniformBlockInfo &info) const
172 {
173         UniformBlock *block = new UniformBlock(info.data_size);
174         if(!buffer)
175         {
176                 buffer = new Buffer(UNIFORM_BUFFER);
177                 buffer->set_usage(STREAM_DRAW);
178         }
179         block->use_buffer(buffer, last_block);
180         last_block = block;
181         return block;
182 }
183
184 const UniformBlock *ProgramData::get_block(const Program &prog, const Program::UniformBlockInfo *info) const
185 {
186         if(changes)
187         {
188                 for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i)
189                         if(i->second.changes<changes)
190                                 i->second.changes = changes;
191                 changes = NO_CHANGES;
192         }
193
194         unsigned layout_hash = (info ? info->layout_hash : prog.get_uniform_layout_hash());
195
196         map<unsigned, Block>::iterator i = blocks.find(layout_hash);
197         if(i==blocks.end())
198         {
199                 i = blocks.insert(BlockMap::value_type(layout_hash, Block())).first;
200                 if(info)
201                 {
202                         find_uniforms_for_block(i->second, *info);
203
204                         if(!i->second.uniforms.empty())
205                         {
206                                 i->second.block = create_block(*info);
207                                 i->second.changes = VALUES_CHANGED;
208                         }
209                 }
210                 else
211                 {
212                         i->second.block = new UniformBlock;
213                         i->second.changes = VALUES_CHANGED;
214                 }
215         }
216         else if(info && i->second.changes==KEYS_CHANGED)
217         {
218                 find_uniforms_for_block(i->second, *info);
219                 if(!i->second.uniforms.empty())
220                 {
221                         if(!i->second.block)
222                                 i->second.block = create_block(*info);
223                         i->second.changes = VALUES_CHANGED;
224                 }
225                 else
226                         i->second.changes = NO_CHANGES;
227         }
228
229         if(!i->second.block)
230                 return 0;
231
232         UniformBlock &block = *i->second.block;
233         if(i->second.changes)
234         {
235                 if(info)
236                 {
237                         vector<const Program::UniformInfo *>::const_iterator j = info->uniforms.begin();
238                         map<unsigned, const Uniform *const *>::const_iterator k = i->second.uniforms.begin();
239                         while(j!=info->uniforms.end() && k!=i->second.uniforms.end())
240                         {
241                                 if(k->first==(*j)->location)
242                                 {
243                                         block.attach(**j, **k->second);
244                                         ++k;
245                                 }
246                                 ++j;
247                         }
248                 }
249                 else
250                 {
251                         for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j)
252                         {
253                                 int loc = prog.get_uniform_location(j->first);
254                                 if(loc>=0)
255                                         block.attach(loc, *j->second);
256                         }
257                 }
258                 i->second.changes = NO_CHANGES;
259         }
260
261         return &block;
262 }
263
264 const UniformBlock *ProgramData::get_block(const Program &prog, const string &name) const
265 {
266         if(name.empty())
267                 return get_block(prog, 0);
268         else
269                 return get_block(prog, &prog.get_uniform_block_info(name));
270 }
271
272 void ProgramData::apply() const
273 {
274         const Program *prog = Program::current();
275         if(!prog)
276                 throw invalid_operation("ProgramData::apply");
277
278         const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks();
279         if(!prog_blocks.empty())
280         {
281                 typedef pair<const UniformBlock *, unsigned> ApplyBlock;
282                 list<ApplyBlock> apply_blocks;
283                 for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i)
284                         if(const UniformBlock *block = get_block(*prog, &i->second))
285                                 apply_blocks.push_back(make_pair(block, i->second.bind_point));
286
287                 if(buffer)
288                         buffer->bind();
289
290                 for(list<ApplyBlock>::const_iterator i=apply_blocks.begin(); i!=apply_blocks.end(); ++i)
291                         i->first->apply(i->second);
292         }
293
294         if(const UniformBlock *block = get_block(*prog, 0))
295                 block->apply(-1);
296 }
297
298
299 ProgramData::Block::Block():
300         changes(NO_CHANGES),
301         block(0)
302 { }
303
304
305 ProgramData::Loader::Loader(ProgramData &pd):
306         DataFile::ObjectLoader<ProgramData>(pd)
307 {
308         add("uniform1i", &Loader::uniform1i);
309         add("uniform1f", &Loader::uniform1f);
310         add("uniform2f", &Loader::uniform2f);
311         add("uniform3f", &Loader::uniform3f);
312         add("uniform4f", &Loader::uniform4f);
313 }
314
315 void ProgramData::Loader::uniform1i(const string &n, int v)
316 {
317         obj.uniform(n, v);
318 }
319
320 void ProgramData::Loader::uniform1f(const string &n, float v)
321 {
322         obj.uniform(n, v);
323 }
324
325 void ProgramData::Loader::uniform2f(const string &n, float v0, float v1)
326 {
327         obj.uniform(n, v0, v1);
328 }
329
330 void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2)
331 {
332         obj.uniform(n, v0, v1, v2);
333 }
334
335 void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3)
336 {
337         obj.uniform(n, v0, v1, v2, v3);
338 }
339
340 } // namespace GL
341 } // namespace Msp